Uploaded September 2025 | Updated September 2026, 3 weeks ago
*Recorded on March 30, 2025*
In this part, we get kicked out and get stuck fighting giant enemies in Northern Genbu.
*Recorded on March 30, 2025*
In this part, we get kicked out and get stuck fighting giant enemies in Northern Genbu.










![[OuFox aV Conversion] c.s.q.n. (mrcool909090, OISRT)
Orignial file by mrcool909090: https://www.youtube.com/watch?v=RB1Q8cifylw
OutFox aV Download: https://drive.google.com/file/d/190fdzdt-J3D35nc6XnxH7292o-jxbA8O/view?usp=sharing
Notes: Revenge of the BMS BGA
Requested indirectly by Chegg, Dancing Maractus, Yasmyn64, Kenneth Lias, mrcool909090 and Peka.
Requested directly by CeceliaIsMe via patreon!
Go check out mrcool909090!
https://www.youtube.com/@mrcool9090
Theyre someone who makes cool modfiles and music! (pun maybe intended)
This is a heavy one, mostly due to proxy walls... (Im thinking of a way to make it less heavy...)
Simfile changes:
SSC because I want lua
Visual changes:
I made the quad wall at 0:40 more consistently spaced
Added a diffuse gradient for the proxywalls
During 1:05, theres only one notefield in there to make it consistent without just having variable (based on aspect ratio) amounts of note clutter
Shader changes:
fisheye.frag - Scaled x axis effects
Mod changes:
Consistent and less drawsize all the time
Internal changes:
Removed the z from confusionzoffset
arrowpath becomes notepath
girth becomes width
Scaled positions, zooms and movement
Had to do some sadness math for the uvclamp to make it consistent
Incremented columns
Swapped cropbottom and croptop because this isnt nITG AFTs
The first visual change listed is because I redid how the quad wall was done entirely
Attacked the proxy wall heavily in the name of widescreen support
Did some pythagorean theorem to ensure the circle fully covers the screen at 1:02
centered2 becomes centeredpath
Added some basezooms
Needed to do some downscaling of positions for hexagon particles
We have ForceSmoothLines(0) at home
We can FullScreen instead of stretchto
Added extra side hexagons for the intro
Have problems getting this to work, or want me to convert something to SM5? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4 [OuFox aV Conversion] c.s.q.n. (mrcool909090, OISRT)](https://i.ytimg.com/vi/U1YnokbDyEw/mqdefault.jpg)