[Project OutFox aV Conversion] Super-Slow-Internet-San (kaypooma) @MrThatKid4
[Project OutFox aV Conversion] Super-Slow-Internet-San (kaypooma)  @MrThatKid4
Uploaded April 2025 | Updated September 2026, 3 weeks ago
Original file by kaypooma: youtube.com/watch?v=oIqGTF___Hg
OutFox aV Download: drive.google.com/file/d/1bu30jbZdsSkEZpoL9qOp9TdRsGYVozft/view?usp=sharing
Notes: Aw man, my upload speed sucks! I sure hope nothing interrupts it!
Requested by "CeceliaIsMe" (via patreon) and "KennethLias" (indirectly)
Go check out kaypooma!
youtube.com/@kaypooma
Part shitposter, part otoMAD maker, part music maker, and part modfile artist. They've got it all!

This file is one of those cases where I had to ask the original author for extended art assets. Thank you so much, kaypooma! Also, the transition into the lyric mv part gets kinda strange when going wider than 16:9...

Simfile changes:
An SSC to load the lua and not xml

Visual changes:
The camera shake doesn't seem to match horizontally and I have no clue why...
Extra art parts for the desk glow and the side of a table when looking from the side

Shader changes:
barrel.frag - Scaled x axis effect
camerashake - split into two shaders: compute (does the fbm math, outputs to a singe pixel), effect (reads from compute, does everything else)

Mod changes:
Added tinyusesminicalc
Forced consistent drawsize and lowered it when possible
Needed to *0.1 some tipsyoffset
Attempted having reverse not hit 100 to avoid the judgment & combo flipping
1000000 grain becomes 250000 grainmult
stealthholds is additive, so I have to take normal stealth into account during the spinning dpad section
Added extra outside monitor notefield movement from 1:29 to 1:42 because I wanted to ensure the notefield doesn't pop in/out for wider screens
Internal changes:
Removed unused slumpage stuff (it only set cmod)
Used ratios to scale things like zoom. position, added basezooms and customtexturerect
You can FullScreen() instead of xy(scx,scy):zoomto(sw,sh)
Moved an AST elsewhere to avoid the outside world affecting it
Extended the main desk graphic strangely
Made sure the AST sprite doesn't go outside of the monitor
I don't have rotationx/y/z2, but baserotation is a thing!
Incremented columns
arrowpath becomes notepath
centered2 becomes centeredpath
arrowpathsize becomes notepathwidth
Added an extra diffusealpha ease for the caution tapes so they don't just pop out of existence
We have an engine-provided clamp function
holdstealth becomes stealthholds
Strange scaling of the field of kaypoomas (also includes a dynamic amount based on aspect ratio)
We also have an engine-provided lerp function
Downscaled the movescreenx with (1/sdwidth) and *-1 the movescreeny for the camerashake
Translated hidden into visible
holdtiny becomes holdtinyx
Translated spline modstrings into function calls for PlayerOptions
Hid barrel shader when done

Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
ko-fi.com/mrthatkid4
patreon.com/mrthatkid4
[Project OutFox aV Conversion] Super-Slow-Internet-San (kaypooma)[OutFox aV Conversion] Inframan (Kirby5464, CyberBlue, Kaypooma)Lets Play Kingdom of Paradise Part 9: Kicked To The CurbLets Play Gurumin Part 5-1: Across The MountainsLets Play Opoona Part 2-1: Secret CodesRandom Talks Part 92: Stuck in BattleLets Play Secret Agent Clank Part 7-1: Saving The Space NunsLets Play Kirby and the Forgotten Land Part 9-2: Into The OasisLets Play Secret Agent Clank Part 5-2: The Bolt ReservesLets Play Super Mario RPG Part 1-2: Tadpoles, Sewers & CastlesLets Play Opoona Part 8-2: Healing With ViolenceLets Play Kingdom of Paradise Part 1: The Way of the Sword
MrThatKid4 |

[Project OutFox aV Conversion] Super-Slow-Internet-San (kaypooma)

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