SteamVR Motion Capture - Rexouium Avatar rendered in Blender Cycles - Full Body Tracking ! @AnimationPrepStudios
SteamVR Motion Capture - Rexouium Avatar rendered in Blender Cycles - Full Body Tracking !  @AnimationPrepStudios
Uploaded May 2021 | Updated September 2026, 3 hours ago
This is a test render I created after adding new sliders to the IK profile in APS. These new options allow users to set the feet and hips offsets manually. Some avatars depending on how they were modeled cab have slights offset in the hips and feet When connected to Full Body Tracking. The new options added to the IK profile help to achieve a better fit when using APS and calibrating the avatar.

This shows the two new sliders and how they function. Each slider allows the user to control either the Hip or Feet offset after calibrating the tpose.

In this video I'm using APS Luxor (v3.6.3) to record the motion capture and export it to a Blender 2.92 scene, a Vive pro and three SteamVR trackers.

*sorry about the broken tail in the render, it was a bug in the exporter, but has been fixed: discord.com/channels/738881083256471703/765634471033700392/883946381297995816

Please feel free to hit up the Discord to find more info on this project and beta downloads:
discord.com/invite/ErZcKaQ​

If you like the Rexouium avatar it can be found/purchased from here:
gumroad.com/rezilloryker?recommended_by=library#MYutV

And thanks for watching, Please give a thumbs up!
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SteamVR Motion Capture - Rexouium Avatar rendered in Blender Cycles - Full Body Tracking !

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