Uploaded May 2021 | Updated September 2026, 3 hours ago
This is a test render I created after adding new sliders to the IK profile in APS. These new options allow users to set the feet and hips offsets manually. Some avatars depending on how they were modeled cab have slights offset in the hips and feet When connected to Full Body Tracking. The new options added to the IK profile help to achieve a better fit when using APS and calibrating the avatar.
This shows the two new sliders and how they function. Each slider allows the user to control either the Hip or Feet offset after calibrating the tpose.
In this video I'm using APS Luxor (v3.6.3) to record the motion capture and export it to a Blender 2.92 scene, a Vive pro and three SteamVR trackers.
*sorry about the broken tail in the render, it was a bug in the exporter, but has been fixed: discord.com/channels/738881083256471703/765634471033700392/883946381297995816
Please feel free to hit up the Discord to find more info on this project and beta downloads:
discord.com/invite/ErZcKaQ
If you like the Rexouium avatar it can be found/purchased from here:
gumroad.com/rezilloryker?recommended_by=library#MYutV
And thanks for watching, Please give a thumbs up!
This is a test render I created after adding new sliders to the IK profile in APS. These new options allow users to set the feet and hips offsets manually. Some avatars depending on how they were modeled cab have slights offset in the hips and feet When connected to Full Body Tracking. The new options added to the IK profile help to achieve a better fit when using APS and calibrating the avatar.
This shows the two new sliders and how they function. Each slider allows the user to control either the Hip or Feet offset after calibrating the tpose.
In this video I'm using APS Luxor (v3.6.3) to record the motion capture and export it to a Blender 2.92 scene, a Vive pro and three SteamVR trackers.
*sorry about the broken tail in the render, it was a bug in the exporter, but has been fixed: discord.com/channels/738881083256471703/765634471033700392/883946381297995816
Please feel free to hit up the Discord to find more info on this project and beta downloads:
discord.com/invite/ErZcKaQ
If you like the Rexouium avatar it can be found/purchased from here:
gumroad.com/rezilloryker?recommended_by=library#MYutV
And thanks for watching, Please give a thumbs up!
![VR camera ( motion capture ) tracker setup - tutorial
A short tutorial showing how to setup a Vive tracker as a VR camera tracker for camera motion capture. Export to Blender for creating camera animations. VR cameras can be connected to tracker and allows the player to create realistic camera motion. eg. this allows the player to set down and pick up a camera or easily swap hands.
Software used:
- Mocap Fusion [VR] v5.7.7f https://store.steampowered.com/app/1540000/Mocap_Fusion VR
Social:
Twitter - https://twitter.com/mocapfusion
Discord - https://discord.com/invite/ErZcKaQ
Patreon - https://www.patreon.com/prepstudio
Youtube - https://www.youtube.com/c/AnimationPrepStudios
www.MocapFusion.com
Thanks for watching ^v^ VR camera ( motion capture ) tracker setup - tutorial](https://i.ytimg.com/vi/utCgByJqK4Q/mqdefault.jpg)

![Infinite Walk VR (beta) walking simulator in VR
This feature allows users to create walking and running animations that cover a very large distance and are a contentious recorded animation that gives the impression that the motion capture was recorded in a large studio,
As the player walks in a circle the avatar walks in a straight line.
This feature works best with maps of corridors and hallways where the parallax is very small, avoid large open maps or might notice motion sickness.
This feature was designed for a playspace of at least 10 x 10 , any less and you will notice the rotation since the users is spinning around the small radius and will make you dizzy really quick, but with larger playspace then yeah you could explore the world with a contentious full body tracked mocap animation and would barely notice any counter rotation, for warehouse-sized playspace (30 x 30) this feature would work really well
Related videos:
- Infinite Walk VR (beta): https://youtu.be/ecvkL1LMC6o
Check out the update announcement on Steam: https://store.steampowered.com/news/app/1858670/view/4243035499695656497
Now available in the latest Playtest beta (v9.2.0) on Steam!!
Download the (free) Mocap Fusion [VR] Playtest beta on Steam : https://store.steampowered.com/app/1540000/Mocap_Fusion VR
Discord - https://discord.com/invite/ErZcKaQ
Twitter - https://twitter.com/mocapfusion
Patreon - https://www.patreon.com/prepstudio
Youtube - https://www.youtube.com/c/AnimationPrepStudios
www.MocapFusion.com
Please like the video so Ill keep working on the feature! Infinite Walk VR (beta) walking simulator in VR](https://i.ytimg.com/vi/vOTOF2D2qus/mqdefault.jpg)



![Unreal Metahuman Live-Link shoulder/clavicle bone fix
Two new sliders have just been added to the arm IK solver profile for limiting the (negative) rotation of the clavicle bone. These were added to address a issue when using Metahuman avatars over live-link, but may be generally useful for other avatars as well!
The new Shoulder Low Limit slider can be used to clamp the clavicle bone rotation so they do not rotate below a set angle.
The new Shoulder Pos Offset slider adds positive rotation offset to the clavicle bone.
And can be used any avatar, eg. avatars wearing tuxedos or where shoulder rotation needs to be limited.
Now available in the latest Playtest beta (v9.2.1) on Steam!!
Download the (free) Mocap Fusion [VR] Playtest beta on Steam : https://store.steampowered.com/app/1540000/Mocap_Fusion VR
Discord - https://discord.com/invite/ErZcKaQ
Twitter - https://twitter.com/mocapfusion
Patreon - https://www.patreon.com/prepstudio
Youtube - https://www.youtube.com/c/AnimationPrepStudios
www.MocapFusion.com/live-link
Please like the video so Ill keep working on the feature! Unreal Metahuman Live-Link shoulder/clavicle bone fix](https://i.ytimg.com/vi/xqbQbgyy7tI/mqdefault.jpg)



![Vive Facial Tracker and Vive Pro Eye - Motion Capture Supported !!
Now available on Steam: https://store.steampowered.com/app/1540000/Mocap_Fusion VR/
Support for Vive Facial Tracker and Vive Pro Eye was just added into the Luxor mocap tools. This video shows a short motion capture recording I created in Luxor using a wireless Vive Pro Eye and the new Vive Facial Tracker
Software: Luxor (beta) v3.5.0
Mocap Fusion [VR] https://www.mocapfusion.com/
Join the Discord: https://discord.com/invite/ErZcKaQ
Credits:3D Anime Style Avatar Original by A2games3D
www.turbosquid.com/3d-models/3d-vrchat-animations-original-1565076 Vive Facial Tracker and Vive Pro Eye - Motion Capture Supported !!](https://i.ytimg.com/vi/yfUPGW388T4/mqdefault.jpg)