Uploaded June 2024 | Updated September 2026, 7 hours ago
This feature allows users to create walking and running animations that cover a very large distance and are a contentious recorded animation that gives the impression that the motion capture was recorded in a large studio,
As the player walks in a circle the avatar walks in a straight line.
This feature works best with maps of corridors and hallways where the parallax is very small, avoid large open maps or might notice motion sickness.
This feature was designed for a playspace of at least 10' x 10' , any less and you will notice the rotation since the users is spinning around the small radius and will make you dizzy really quick, but with larger playspace then yeah you could explore the world with a contentious full body tracked mocap animation and would barely notice any counter rotation, for warehouse-sized playspace (30' x 30') this feature would work really well
Related videos:
- Infinite Walk VR (beta): youtu.be/ecvkL1LMC6o
Check out the update announcement on Steam: store.steampowered.com/news/app/1858670/view/4243035499695656497
Now available in the latest Playtest beta (v9.2.0) on Steam!!
Download the (free) Mocap Fusion [VR] "Playtest beta" on Steam : store.steampowered.com/app/1540000/Mocap_Fusion__VR
Discord - discord.com/invite/ErZcKaQ
Twitter - twitter.com/mocapfusion
Patreon - patreon.com/prepstudio
Youtube - youtube.com/c/AnimationPrepStudios
MocapFusion.com
Please like the video so I'll keep working on the feature!
This feature allows users to create walking and running animations that cover a very large distance and are a contentious recorded animation that gives the impression that the motion capture was recorded in a large studio,
As the player walks in a circle the avatar walks in a straight line.
This feature works best with maps of corridors and hallways where the parallax is very small, avoid large open maps or might notice motion sickness.
This feature was designed for a playspace of at least 10' x 10' , any less and you will notice the rotation since the users is spinning around the small radius and will make you dizzy really quick, but with larger playspace then yeah you could explore the world with a contentious full body tracked mocap animation and would barely notice any counter rotation, for warehouse-sized playspace (30' x 30') this feature would work really well
Related videos:
- Infinite Walk VR (beta): youtu.be/ecvkL1LMC6o
Check out the update announcement on Steam: store.steampowered.com/news/app/1858670/view/4243035499695656497
Now available in the latest Playtest beta (v9.2.0) on Steam!!
Download the (free) Mocap Fusion [VR] "Playtest beta" on Steam : store.steampowered.com/app/1540000/Mocap_Fusion__VR
Discord - discord.com/invite/ErZcKaQ
Twitter - twitter.com/mocapfusion
Patreon - patreon.com/prepstudio
Youtube - youtube.com/c/AnimationPrepStudios
MocapFusion.com
Please like the video so I'll keep working on the feature!



![Unreal Metahuman Live-Link shoulder/clavicle bone fix
Two new sliders have just been added to the arm IK solver profile for limiting the (negative) rotation of the clavicle bone. These were added to address a issue when using Metahuman avatars over live-link, but may be generally useful for other avatars as well!
The new Shoulder Low Limit slider can be used to clamp the clavicle bone rotation so they do not rotate below a set angle.
The new Shoulder Pos Offset slider adds positive rotation offset to the clavicle bone.
And can be used any avatar, eg. avatars wearing tuxedos or where shoulder rotation needs to be limited.
Now available in the latest Playtest beta (v9.2.1) on Steam!!
Download the (free) Mocap Fusion [VR] Playtest beta on Steam : https://store.steampowered.com/app/1540000/Mocap_Fusion VR
Discord - https://discord.com/invite/ErZcKaQ
Twitter - https://twitter.com/mocapfusion
Patreon - https://www.patreon.com/prepstudio
Youtube - https://www.youtube.com/c/AnimationPrepStudios
www.MocapFusion.com/live-link
Please like the video so Ill keep working on the feature! Unreal Metahuman Live-Link shoulder/clavicle bone fix](https://i.ytimg.com/vi/xqbQbgyy7tI/mqdefault.jpg)



![Vive Facial Tracker and Vive Pro Eye - Motion Capture Supported !!
Now available on Steam: https://store.steampowered.com/app/1540000/Mocap_Fusion VR/
Support for Vive Facial Tracker and Vive Pro Eye was just added into the Luxor mocap tools. This video shows a short motion capture recording I created in Luxor using a wireless Vive Pro Eye and the new Vive Facial Tracker
Software: Luxor (beta) v3.5.0
Mocap Fusion [VR] https://www.mocapfusion.com/
Join the Discord: https://discord.com/invite/ErZcKaQ
Credits:3D Anime Style Avatar Original by A2games3D
www.turbosquid.com/3d-models/3d-vrchat-animations-original-1565076 Vive Facial Tracker and Vive Pro Eye - Motion Capture Supported !!](https://i.ytimg.com/vi/yfUPGW388T4/mqdefault.jpg)


![Arctic Gorillas - Special Forces Unit (a short film)
My first ever short film ever! :) :)
I have not had much experience at film making before, but this is my first attempt to produce a simple story using only a single VR motion capture setup.
All scenes were recorded in realtime using a VR motion capture tool that I developed
Download the (free) Mocap Fusion [VR] Playtest beta on Steam : https://store.steampowered.com/app/1540000/Mocap_Fusion VR
Please support me and this software by becoming a Patron :)
https://www.patreon.com/prepstudio
More info at:
https://blenderartists.org/t/animation-prep-studio-free-vr-mocap-for-blender/1163267
Discord - https://discord.com/invite/ErZcKaQ
Twitter - https://twitter.com/mocapfusion
Patreon - https://www.patreon.com/prepstudio
Youtube - https://www.youtube.com/c/AnimationPrepStudios
www.MocapFusion.com
Awesome winter scenes by MESHZONE3D:
https://assetstore.unity.com/packages/3d/environments/landscapes/winter-zone-mini-107583 Arctic Gorillas - Special Forces Unit (a short film)](https://i.ytimg.com/vi/yzaWUeqDYqA/mqdefault.jpg)