Uploaded November 2022 | Updated September 2026, 2 hours ago
Starship Troopers: Extermination is a co-op FPS that puts up to 12 players on the far-off front lines in an all-out battle against the Bugs!
Choose from three different Trooper classes to defend your base, complete objectives, gather resources, and try to kill every Bug in sight.
So, squad up, grab your Morita rifle, and do your part as an elite Deep Space Vanguard Trooper set to take back planets claimed by the Arachnid threat!
Do you want to know more? Wishlist the game on Steam!
store.steampowered.com/app/1268750
Starship Troopers: Extermination is a co-op FPS that puts up to 12 players on the far-off front lines in an all-out battle against the Bugs!
Choose from three different Trooper classes to defend your base, complete objectives, gather resources, and try to kill every Bug in sight.
So, squad up, grab your Morita rifle, and do your part as an elite Deep Space Vanguard Trooper set to take back planets claimed by the Arachnid threat!
Do you want to know more? Wishlist the game on Steam!
store.steampowered.com/app/1268750









![Starship Troopers: Extermination October Live Q&A (Ft. [O] PMO, [O] Chaz and [O] Astraea)
With the launch of 1.0 and our entry into Console a lot of troopers have questions and were here to answer it with Fednet Live Episode #5. Featuring Project Lead PMO, Lead Game Designer Chaz and Community Manager Astraea
Steam: https://store.steampowered.com/app/1268750/Starship_Troopers_Extermination/
Epic: https://store.epicgames.com/en-US/p/starship-troopers-extermination-57f59d
Discord: https://discord.gg/starshiptroopersgame
X/Twitter: https://twitter.com/TroopersExt
Facebook: https://www.facebook.com/StarshipTroopersExtermination/
Instagram: https://www.instagram.com/starshiptroopersext/
Timestamps: (Thank you EnglishLynx!)
6:10 - Stream Start
6:25 - Introductions
7:40 - Highlight: Galactic Front and Company Operations explained
9:40 - Highlight: Tanker appearance rate explained
11:50 - Highlight: How to win Galactic Front rewards
13:10 - Q1: Anything to share on Bug spawning issues?
15:40 - Q2: Can you expand on future patches and optimization?
18:20 - Highlight: Sacrificing features for performance and optimization
19:20 - Q3: Will features being sacrificed affect addition of QOL features?
20:40 - Q4: Are there any console specific QOL things planned? (Controller Sensitivity)
21:30 - Q5: Does cutting features mean that future patches are optimization only?
22:00 - Q6: Are there any plans to further develop the story of the Solo Experience?
23:05 - Q7: Is there a Company Search feature in the game?
23:15 - Q8: Are you looking to expand the Company System itself in the future? (Company Stats, Invites, ect)
24:30 - Highlight: Chaz talks more about the future of Companies
28:05 - Q9: Are you looking to add more Company Operation customisation for Players?
30:00 - Q10: Are you planning to lock any rewards behind the Company features?
30:45 - Highlight: How ST:E wants to deliver content in the future
31:40 - Q11: Are you planning on adding a Company tag or logo feature?
32:55 - Q12: Any plans for a Digital OST release for the in game soundtrack?
33:20 - Q13: Are you aware of pathing issues in the Solo Experience?
34:15 - Highlight: Weapon Mastery being added to the Solo Experience
34:55 - Q14: Any fixes planned for Xbox crashes?
35:45 - Q15: Are there any Free Cosmetics planned for the future?
36:55 - Q16: Why cant the movie songs be used in the game?
37:25 - Q17: Will we see the Underbarrel Morita?
37:55 - Q18: Is there any ETA on when the next patch will come out?
39:55 - Q19: Are there any returning Mutators soon, or the ability to add them yourself?
41:20 - Highlight: thoughts on Player Hosted Servers
42:55 - Q20: Will the Flamethrower get more mod attachments in future?
43:45 - Highlight: Thoughts on weapon balancing
45:20 - Highlight: Adressing Flamethrower range concerns
46:15 - Highlight: Discussion about Class Identity
47:20 - Q21: Any news on Class updates?
48:20 - Q22: What is the new Archnigeon resource?
50:15 - Q23: Are there any new base buildings on the way?
50:35 - Q24: Are there any changes to re-enlistment rewards coming in the future?
51:15 - Q25: Are there any plans for daily/weekly challenges to be added?
54:00 - Q26: Can we tag dead troopers at extraction for bonus XP?
54:30 - Q27: Are you planning to sell the Warrior Pack skins at a later date?
55:00 - Q28: Any plans to add a higher player cap to fill out the 5th in game squad?
55:10 - Q29: Will the game get a Platinum Trophy in future?
56:00 - Q30: Any plans to add extra mechanics around the extraction dropship, such as health or reduced time?
56:25 - Highlight: News about Hero of the Federation
57:25 - Q31: Any news of the Power Armor and Marauders?
58:00 - Q32: Will we ever get a system to save XP from a match if you crash?
58:50 - Q33: Will we see changes to how the Engineers Ability works inside the base build area?
59:30 - Q34: Are there any plans to do knife/melee improvements?
59:50 - Q35: When will we see more iconic movie Bugs like the Hopper?
1:00:35 - Q36: Will you be looking to add a radial communication menu for console players?
1:01:20 - Q37: Will we ever get visorless helmets?
1:01:45 - Q38: Will the Visor cosmetics ever look more accurate to how their icons look?
1:02:20 - Q39: Could the Pilum Rocket Launcher ever become a class loudout weapon?
1:03:30 - Q40: Will maps get more refinery locations than we have now?
1:04:10 - Q41: Will we ever see Satt Array as a playable area on Valaka?
1:04:30 - Q42: Will Fleet ever stop landing dropships on the other side of the lava river on Agni?
1:04:50 - Q43: Are you looking to add more game modes down the line?
1:05:40 - Q44: Any plans for call-ins or artillery bombardments?
1:07:10 - Q45: Will the Hide HUD button ever come back into the game?
1:08:00 - Q46: Will we ever see 8 man Hives?
1:08:55 - Highlight: Teases and sneak peaks in the ST:E Discord.
1:09:25 - Stream Ends Starship Troopers: Extermination October Live Q&A (Ft. [O] PMO, [O] Chaz and [O] Astraea)](https://i.ytimg.com/vi/MbM1dVKAuTc/mqdefault.jpg)
