Uploaded December 2021 | Updated September 2026, 2 weeks ago
Here are about 60 spaceships from various movies, animations, and tv shows, including Star Wars, Star Trek, Robotech, Macross, Starship Troopers, Halo, Buck Roger, Alien, Battlestar Galactica, and Interstellar to name a few.
Here is the music I have used for this video.
Music from Tunetank.com
Aliaksei Yukhnevich - End Of The Abyss (Copyright Free Music)
Download free: tunetank.com/t/3mgf/621-end-of-the-abyss
Music from Tunetank.com
Nick Froud - Humans After Us (Copyright Free Music)
Download free: tunetank.com/t/3mgf/5181-humans-after-us
Samuel Kim Music
Halo Infinite: Set a Fire In Your Heart & Reverie | EPIC VERSION
youtube.com/watch?v=jWkNYooufDY
The tool I used to recreate this animation.
Zoom H5 Mic Handy Recorder Kit
amzn.to/32Eo71O
Logitech MX Master 3 Advanced Wireless Mouse
amzn.to/3eNcU1m
SAMSUNG 970 EVO Plus SSD 500GB - M.2 NVMe
amzn.to/3mU3SUp
AMD Ryzen 9 5900X 12-core
amzn.to/32MA995
Here are about 60 spaceships from various movies, animations, and tv shows, including Star Wars, Star Trek, Robotech, Macross, Starship Troopers, Halo, Buck Roger, Alien, Battlestar Galactica, and Interstellar to name a few.
Here is the music I have used for this video.
Music from Tunetank.com
Aliaksei Yukhnevich - End Of The Abyss (Copyright Free Music)
Download free: tunetank.com/t/3mgf/621-end-of-the-abyss
Music from Tunetank.com
Nick Froud - Humans After Us (Copyright Free Music)
Download free: tunetank.com/t/3mgf/5181-humans-after-us
Samuel Kim Music
Halo Infinite: Set a Fire In Your Heart & Reverie | EPIC VERSION
youtube.com/watch?v=jWkNYooufDY
The tool I used to recreate this animation.
Zoom H5 Mic Handy Recorder Kit
amzn.to/32Eo71O
Logitech MX Master 3 Advanced Wireless Mouse
amzn.to/3eNcU1m
SAMSUNG 970 EVO Plus SSD 500GB - M.2 NVMe
amzn.to/3mU3SUp
AMD Ryzen 9 5900X 12-core
amzn.to/32MA995


![BLUEPRINT TO AI: Engineering Star Trek’s Advanced Neural Shader (VFX Breakdown)
Witness the ISO-STAR TREK workflow. This isn’t text-to-video; it’s Geometric Sovereignty.
We anchor the AI using Normal, Beauty, and Alpha passes rendered in 3ds Max/Blender, utilizing Nano Banana 2 as an Advanced Neural Shader. This ensures 100% character consistency and structural integrity without AI hallucination.
The Workflow:
Wireframe/Clay: Human-authored geometry.
Utility Passes: Spatial grounding (Normal/Alpha).
Neural Output: AI-driven texturing and cinematic lighting.
[Educational Disclaimer]
Follows 2026 YouTube Altered Content Protocol. This is a 2D-to-3D transformation. All underlying geometry is manually modeled; AI is used strictly for surface synthesis and lighting.
#StarTrek #VFX #3dsMax #Blender3D #NeuralShading #CGI #NCC1701
Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is a non-commercial fan-made film intended for recreational use. No commercial exhibition or distribution is permitted. No alleged independent rights will be asserted against CBS or Paramount Pictures.
Production Note: This video is a technical tutorial/demonstration of 3D modeling workflows. All Starship assets are custom-modeled Blender for educational purposes to demonstrate lighting, texturing, and AI-integration passes (Normal/Alpha). This is a non-commercial fan-educational production and is not affiliated with or endorsed by Paramount Global.
My social media profiles: https://x.com/Halfscreen3D BLUEPRINT TO AI: Engineering Star Trek’s Advanced Neural Shader (VFX Breakdown)](https://i.ytimg.com/vi/kVhZwAdsGUE/mqdefault.jpg)







