Uploaded June 2016 | Updated September 2026, 1 week ago
Star Explorers is about a time when earth no longer supports human life. You, as a starship captain, must venture out and seek an earth-like planet to inhabit and call home...
Check out Star Explorers on the Steam: Greenlight Forum:
steamcommunity.com/sharedfiles/filedetails/?id=700074180
Star Explorers is a game that randomly generates a galaxy. Your quest: to find earth like planets. Each star and and celestial object can be scanned and added to an ever expanding database, every planet can be landed on and explored both above ground, and in underground cave systems that some planets will generate. A growing 3D map keeps everything organized. Each planet is unique, and has a different atmosphere, temperature along with other important factors. When conditions are right, various randomly generated life forms can thrive, creating opportunities and dangers for the players.
Current Features:
Randomly generated galaxy which the player can fully explore (Ok it's a small galaxy, but it will get bigger)
Randomly generated planets, with features based on factors such as atmosphere, distance from star etc...
Randomly generated cave systems on some planets
Day/Night cycles on each planet
Resource management and survival in hostile conditions
Randomly generated alien life, for a unique experience with each play-through
Random Quests, in addition to the main quest of finding earth-like planets
Intelligent alien life, either hostile or friendly towards the player
Inventory system
Trade System with friendly aliens
Melee and projectile combat with hostile aliens
Random weapons (similar to Borderlands)
Suit upgrade system, which allows player to explore previously uninhabitable planets
Star Explorers is unique in its focus on single player gameplay. There are other space exploration games out there, and there is certainly an interest in multiplayer adventures in space. However, Star Explorers attempts to capture the vastness, loneliness and desolation of space exploration, along with easy to learn, old-school shooter mechanics.
Planets are formed randomly, but their conditions are based on more or less scientific factors. The size and temperature of the star they orbit, their distance from that star, the type of surface, atmosphere, and liquids present (or not) determine how a planet will look once landed on. Players will be able to land, depart and return to planets, exploring their surfaces as well as underground cave systems repeatedly, while keeping the same features intact on each visit.
Exploration requires resources, which players must seek out on their quest. Fuel, food, ammunition and oxygen will all have to be carefully managed if the player wants to survive the long search for an earth-like planet. However, in the Star Explorers universe, there are other kinds of life, based not on water, but other various liquids that may be present on different planets. While many planets will be too hot or cold, or without an atmosphere, there are also worlds of liquid methane, ammonia, sulfuric acid and more, that have developed their own unique evolutionary cycles. Each kind of alien plant, tree or animal is pieced together randomly, making for a unique experience for each player.
The Star Explorers universe is not a friendly one though, it can be cruel and indifferent to the struggles of its inhabitants. If you're not careful, you might land on a planet that's just too hot, or too cold, or enveloped in a cloud of corrosive acid, and not live to tell about it. Upgrading your space suit will unlock these otherwise impossible worlds to further exploration.
Star Explorers began, and continues, as an individual effort. All the programming, artwork, and sounds in the game were produced by one artist. In my ongoing effort to bring my love for art and video games together, Star Explorers is my most ambitious project to date. Whether having one person in control of all these aspects of the game is a selling point or not, I can't say. However, it is an important part of the process for me as an artist.
Star Explorers is about a time when earth no longer supports human life. You, as a starship captain, must venture out and seek an earth-like planet to inhabit and call home...
Check out Star Explorers on the Steam: Greenlight Forum:
steamcommunity.com/sharedfiles/filedetails/?id=700074180
Star Explorers is a game that randomly generates a galaxy. Your quest: to find earth like planets. Each star and and celestial object can be scanned and added to an ever expanding database, every planet can be landed on and explored both above ground, and in underground cave systems that some planets will generate. A growing 3D map keeps everything organized. Each planet is unique, and has a different atmosphere, temperature along with other important factors. When conditions are right, various randomly generated life forms can thrive, creating opportunities and dangers for the players.
Current Features:
Randomly generated galaxy which the player can fully explore (Ok it's a small galaxy, but it will get bigger)
Randomly generated planets, with features based on factors such as atmosphere, distance from star etc...
Randomly generated cave systems on some planets
Day/Night cycles on each planet
Resource management and survival in hostile conditions
Randomly generated alien life, for a unique experience with each play-through
Random Quests, in addition to the main quest of finding earth-like planets
Intelligent alien life, either hostile or friendly towards the player
Inventory system
Trade System with friendly aliens
Melee and projectile combat with hostile aliens
Random weapons (similar to Borderlands)
Suit upgrade system, which allows player to explore previously uninhabitable planets
Star Explorers is unique in its focus on single player gameplay. There are other space exploration games out there, and there is certainly an interest in multiplayer adventures in space. However, Star Explorers attempts to capture the vastness, loneliness and desolation of space exploration, along with easy to learn, old-school shooter mechanics.
Planets are formed randomly, but their conditions are based on more or less scientific factors. The size and temperature of the star they orbit, their distance from that star, the type of surface, atmosphere, and liquids present (or not) determine how a planet will look once landed on. Players will be able to land, depart and return to planets, exploring their surfaces as well as underground cave systems repeatedly, while keeping the same features intact on each visit.
Exploration requires resources, which players must seek out on their quest. Fuel, food, ammunition and oxygen will all have to be carefully managed if the player wants to survive the long search for an earth-like planet. However, in the Star Explorers universe, there are other kinds of life, based not on water, but other various liquids that may be present on different planets. While many planets will be too hot or cold, or without an atmosphere, there are also worlds of liquid methane, ammonia, sulfuric acid and more, that have developed their own unique evolutionary cycles. Each kind of alien plant, tree or animal is pieced together randomly, making for a unique experience for each player.
The Star Explorers universe is not a friendly one though, it can be cruel and indifferent to the struggles of its inhabitants. If you're not careful, you might land on a planet that's just too hot, or too cold, or enveloped in a cloud of corrosive acid, and not live to tell about it. Upgrading your space suit will unlock these otherwise impossible worlds to further exploration.
Star Explorers began, and continues, as an individual effort. All the programming, artwork, and sounds in the game were produced by one artist. In my ongoing effort to bring my love for art and video games together, Star Explorers is my most ambitious project to date. Whether having one person in control of all these aspects of the game is a selling point or not, I can't say. However, it is an important part of the process for me as an artist.










