Star Citizen (Still) Has Terrible Medical Gameplay @BuzzCutPsycho
Star Citizen (Still) Has Terrible Medical Gameplay  @BuzzCutPsycho
Uploaded September 2025 | Updated September 2026, 1 week ago
00:00 - Intro
00:50 - Star Citizen is an MMOFPS
03:25 - Reviving in the Current System
05:55 - The Simple Solution to Medical Gameplay
07:40 - You're not a Doctor, You're an Uber Driver
10:00 - Conclusion

The current medical system in Star Citizen in 2025 is still terribly designed; a mix between ancient promises and mechanics that are counter to human instinct and what players actually end up wanting to do.

There isn't a practical reason for medical gameplay to exist as it currently does, because it doesn't cater to any current audience and the revive system (and beacons) are so narrow in scope. Instead of facilitating FPS combat or making getting back into the action easier, the current medical system in Star System is wholly dependent on the fantasy that players *want* to spent half an hour waiting for another player to fly across the galaxy and revive them (instead of just robbing them or griefing them) and in the majority of scenarios currently present in the game, players die when their ship explodes or vehicle explodes, so there is no opportunity to revive someone anyway.

The current medical system doesn't work AT ALL, but hey, that's just one guy's opinion. Let me know what you think in the comments.

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Star Citizen (Still) Has Terrible Medical Gameplay

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