Uploaded December 2024 | Updated September 2026, 2 weeks ago
I dig into detail on the Star Citizen Live on Basebuilding and Crafting
0:00 Introduction
1:00 Shards and Regional Persistence
4:26 Active and Mothballed Shards and the Highlander Rule
6:48 Shards and Commerce
7:30 Two types of bases for Industry
8:59 Resource Respawning
10:41 Mining and Quality
11:18 Quality of Elements, Minerals, and Synthetics
12:29 Additional Asset Sets
13:56 TTP and the need for Master Plans
15:06 Crafting, Balance and PvP
17:14 Land Claims and Costs
18:09 Land Beacons and Pay to Win
19:41 Exclusion Zones and Being "Boxed In"
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I dig into detail on the Star Citizen Live on Basebuilding and Crafting
0:00 Introduction
1:00 Shards and Regional Persistence
4:26 Active and Mothballed Shards and the Highlander Rule
6:48 Shards and Commerce
7:30 Two types of bases for Industry
8:59 Resource Respawning
10:41 Mining and Quality
11:18 Quality of Elements, Minerals, and Synthetics
12:29 Additional Asset Sets
13:56 TTP and the need for Master Plans
15:06 Crafting, Balance and PvP
17:14 Land Claims and Costs
18:09 Land Beacons and Pay to Win
19:41 Exclusion Zones and Being "Boxed In"
Join this channel to get access to perks:
youtube.com/channel/UCRiVHK_3XpMqXkkZsW4g8Tg/join










