Ahoy: Smooth Sailing or Rough Seas @RaysGuide
Ahoy: Smooth Sailing or Rough Seas  @RaysGuide
Uploaded July 2025 | Updated September 2026, 2 weeks ago
I take a longer look at Ahoy, the game just completing its Kickstarter with over seven times its original goal and definitely reminiscent of the early days of Star Citizen.

0:00 Introduction
0:34 My Fondness for the Genre
1:15 Overview and Phases
1:50 My First Worry
2:36 The Second Worry
3:02 The Distincr Vision
3:25 The One Word Vision
3:35 Authenticity vs Realism
4:04 Authenticity Requires Trust
4:14 Linits to Authenticity
4:57 Challenges and Opportunities with Authenticity
6:02 The problem with just speeding up the time
6:32 Fidelity is more than just Authenticity and Realism.
7:02 Healthy Crew Allocation as a Combat Skill
7:20 Foresight as a Combat Skill
8:02 Making Ahoy Easy to Learn and Hard to Master
8:25 MultiCrew in Ahoy
8:50 Need to invest in Animations and Mocap
9:45 Another key factor: Sound.
10:13 What I will be looking for
10:24 The additional problems of the MMO
11:40 Wrapup

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Ahoy: Smooth Sailing or Rough SeasA Dissappointing Debut, The State of CIGs Video Content, & What it Says About How They See Us.Star Citizen: Its CIGs World and were just living in it.Fleet Planning and the ApolloThe Hull B Analysis.  Is this the new King of Light Heavy Freighters in Star Citizen?The Full Guide To Levski. Star Citizen 4.4Is Align and Mine a Good Game Design?Building a Fleet for Team MiningWhat the Addition of MedGel Changes in Star CitizenThe Four Most Awesome Things to do in Star Citizen VR and how to Justify the Cost of a High End VR.First impressions on 4.1.1 and some follow-ups from prior videos.Whats Up With 4.9 and 4.10
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Ahoy: Smooth Sailing or Rough Seas

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