What Still Will Be Needed in Star Citizen Engineering @RaysGuide
What Still Will Be Needed in Star Citizen Engineering  @RaysGuide
Uploaded January 2026 | Updated September 2026, 2 weeks ago
Engineering in 4.5 is just the start of a journey that will see a lot more in the future, and needs it.

(I Accidentally uploaded a mis-edited version of this, my apologies)

0:00 Introduction
0:19 The Trap to Avoid
0:30 Roadmap
0:44 The Example of the Flight Model
1:43 Flight Model Changes Tied to Engineering
2:01 NAV and SCM as Power Presets
2:45 Engineering adds Consequences
3:04 Tying in the Crafting
3:52 Refining the Gameplay Itself.
4:08 PvP as the Driver
4:26 Tuning the Experience of Both Sides
4:36 The Full Pirate Game Loop
4:59 Knowing When It Is OK to Stop Shooting
5:10 Similar the Problem in Soft Death But Worse
5:53 3 States of Destruction
6:18 2 Things Needed for Piracy
6:56 Inplement Visual Ship States in Game
7:49 Implement MTTR in Game
8:30 MTTR on Component Swap.
9:22 What about Cargo?
9:48 Cargo and Fire?
10:23 The Start of an Evolution
10:51 Promotions and Give-Aways

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What Still Will Be Needed in Star Citizen Engineering

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