Uploaded November 2016 | Updated September 2026, 2 weeks ago
Here is my S.T.A.L.K.E.R Shadow Of Chernobyl Review ...enjoy!
From STALKER Wiki- "is a survival-horror first person shooter video game by Ukrainian developer GSC Game World, and published by THQ. It is the first installment in the S.T.A.L.K.E.R. series. It features an alternate-reality theme, in which a second nuclear disaster occurs at the Chernobyl Nuclear Power Plant in 2006 and causes strange changes in the area around it. The game has a non-linear storyline and features gameplay elements such as trading and two-way communication with NPCs. The game also incorporates elements of role-playing games and business simulators.
The background and some terminology of the game ("The Zone", "Stalker") is borrowed from the popular science fiction novella Roadside Picnic by Arkady and Boris Strugatsky and the 1979 Andrei Tarkovsky film Stalker that was loosely based on it, as well as Stalker, the film's subsequent novelization, which later became the full version of Roadside Picnic.
In Shadow of Chernobyl, the player assumes the identity of an amnesiac "Stalker," an illegal explorer/artifact scavenger in "The Zone," referred to as "Marked One." "The Zone" is the location of an alternate-reality version of the Chernobyl Power Plant after a second, fictitious explosion that contaminated the surrounding area with radiation and caused strange, otherworldly changes to the local flora and fauna, as well as to the laws of physics. "Stalker" in its original film context roughly meant "explorer" or "guide", as the stalker's goal was to bring people into the Zone. The acronym S.T.A.L.K.E.R. stands for "Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber."[1]
On July 11, 2007, GSC Game World announced a prequel, S.T.A.L.K.E.R.: Clear Sky, which was released on 5 September 2008. On April 30 2009, GSC Game World announced a sequel, S.T.A.L.K.E.R.: Call of Pripyat, which was released worldwide in February 2010."
Here is my S.T.A.L.K.E.R Shadow Of Chernobyl Review ...enjoy!
From STALKER Wiki- "is a survival-horror first person shooter video game by Ukrainian developer GSC Game World, and published by THQ. It is the first installment in the S.T.A.L.K.E.R. series. It features an alternate-reality theme, in which a second nuclear disaster occurs at the Chernobyl Nuclear Power Plant in 2006 and causes strange changes in the area around it. The game has a non-linear storyline and features gameplay elements such as trading and two-way communication with NPCs. The game also incorporates elements of role-playing games and business simulators.
The background and some terminology of the game ("The Zone", "Stalker") is borrowed from the popular science fiction novella Roadside Picnic by Arkady and Boris Strugatsky and the 1979 Andrei Tarkovsky film Stalker that was loosely based on it, as well as Stalker, the film's subsequent novelization, which later became the full version of Roadside Picnic.
In Shadow of Chernobyl, the player assumes the identity of an amnesiac "Stalker," an illegal explorer/artifact scavenger in "The Zone," referred to as "Marked One." "The Zone" is the location of an alternate-reality version of the Chernobyl Power Plant after a second, fictitious explosion that contaminated the surrounding area with radiation and caused strange, otherworldly changes to the local flora and fauna, as well as to the laws of physics. "Stalker" in its original film context roughly meant "explorer" or "guide", as the stalker's goal was to bring people into the Zone. The acronym S.T.A.L.K.E.R. stands for "Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber."[1]
On July 11, 2007, GSC Game World announced a prequel, S.T.A.L.K.E.R.: Clear Sky, which was released on 5 September 2008. On April 30 2009, GSC Game World announced a sequel, S.T.A.L.K.E.R.: Call of Pripyat, which was released worldwide in February 2010."
![Max Payne Review
My review of Max Payne
Twitter :https://twitter.com/RetrospectivePC
Year: 2001
Developer: Remedy Entertainment
Platforms: Microsoft Windows, PS2, Xbox, Mac OS
Max Payne Is Developed By Remedy Entertainment, This Video Is For Educational Purposes Only.
From Wikipedia
Max Payne is a 2001 third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers on July 2001 for Microsoft Windows. Ports created later in the year for the PlayStation 2, Xbox and the Game Boy Advance were published by Rockstar Games. A Mac OS port was published on July 16, 2002 by MacSoft in North America and Feral Interactive in the rest of the world. There were plans for a Dreamcast version of Max Payne, but they were canceled due to the discontinuation of the console.The game was re-released on April 27, 2009 as a downloadable game in the Xbox Originals program for the Xbox 360. The game was also re-released in the spring of 2012 as a downloadable game in the PlayStation Store for the PlayStation 3 under the PS2 classics banner, iOS and on Android.
The game centers around the NYPD Detective Max Payne, who attempts to avenge the murder of his family. It features a gritty neo-noir style and uses graphic novel panels (with voice-overs) in place of animated cutscenes to narrate the game, as it draws inspiration from hard-boiled detective novels by authors like Mickey Spillane. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are those of the Norse gods and mythos. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo,] and it was the first game to feature the bullet time effect popularized by The Matrix.
Max Payne received very positive reviews and was praised for its exciting gunplay and use of noir storytelling devices. The game won a large number of accolades, including the BAFTA Award. As of 2011, the Max Payne game franchise has sold over 7.5 million copies.It also inspired a feature film under the same title. Max Payne Review](https://i.ytimg.com/vi/g_9gSS3K6Wk/mqdefault.jpg)




![Troika Games (1998-2004) - Gone But Not Forgotten
Gone but not forgotten
Arcanum-https://www.gog.com/game/arcanum_of_steamworks_and_magick_obscura
Temple of Elemental Evil-https://www.gog.com/game/the_temple_of_elemental_evil
Bloodlines-https://www.gog.com/game/vampire_the_masquerade_bloodlines
Tim Cain Interview- http://www.rpgcodex.net/content.php?id=8416
Tim Cain Video - https://www.youtube.com/watch?v=KIkVz41z3PE
Ost - Bloodlines - Downtown (Alt)
Bloodlines- Chinatown
I know some ppl are going to point out they officially closed their doors in 2005 but the developer was dead in late 2004 after their whole staff was laid off
From Wiki- n 1997, Tim Cain, Leonard Boyarsky and Jason Anderson were working on the Fallout sequel at Interplay. Finishing the initial design for Fallout 2, they were unable to come to an agreement with Interplay about the future team structure. They decided to leave Interplay to form a company that felt more like the old Interplay, producing role-playing video games for PC in 1997. They formed their company on April 1, 1998, calling their new company Troika Games (a Russian word Тройка meaning three of any kind), since they were the three key Designers/Artists/Coders behind the critically acclaimed Fallout.[1] They initially planned to do games exclusively for one publisher (Sierra Entertainment), but every game was published by a different company.[2] After being unable to secure funding for future projects, they were forced to lay off their staff in late 2004 and later closed their doors on February 24, 2005.[3] Troika Games (1998-2004) - Gone But Not Forgotten](https://i.ytimg.com/vi/k5ZPuLAQ6gU/mqdefault.jpg)




