Uploaded September 2015 | Updated September 2026, 2 weeks ago
I am back with another review and this time I am reviewing Grand Theft Auto: Vice City.
Twitter-twitter.com/RetrospectivePC
From Wiki- "Grand Theft Auto: Vice City is an open world action-adventure third-person shooter video game developed by Rockstar North and published by Rockstar Games. It was released on 27 October 2002 for the PlayStation 2, on 12 May 2003 for Microsoft Windows, and on 31 October 2003 for the Xbox. A remastered version was released for mobile platforms in 2012, for the game's tenth anniversary. It is the sixth title in the Grand Theft Auto series and the first main entry since 2001's Grand Theft Auto III. Set within the fictional Vice City, based on Miami, the game follows Tommy Vercetti following his release from prison. After he is caught up in an ambushed drug deal, he seeks out those responsible while building a criminal empire and seizing power from other criminal organisations in the city.
The game is played from a third-person perspective, and its world is navigated on foot or by vehicle. The open world design lets the player freely roam Vice City, consisting of two main islands. The game's plot is based on multiple real-world people and events in Miami such as Cuban, Haitian, and Biker gangs, the 1980s crack epidemic, the Mafioso drug lords of Miami, and the dominance of glam metal. The game was also influenced by the film and television of the era, including Scarface and Miami Vice. Much of the development work constituted creating the game world to fit the inspiration and time period; the development team conducted extensive field research in Miami while creating the world.
Upon release, the game received critical acclaim, with praise particularly directed at its music, gameplay and open world design. However, the game also generated controversy, with criticism directed at the depiction of violence and racial groups. The game sparked lawsuits and protests while being labelled as violent and explicit. Vice City became the best-selling video game of 2002 and has sold over 20 million copies. Considered one of the most significant titles of the sixth generation of video games, it won numerous year-end accolades including Game of the Year awards from several gaming publications. Since its release, the game has received numerous ports to many gaming platforms. Its successor, Grand Theft Auto: San Andreas, was released in October 2004, and a prequel, Vice City Stories, was released in 2006"
I am back with another review and this time I am reviewing Grand Theft Auto: Vice City.
Twitter-twitter.com/RetrospectivePC
From Wiki- "Grand Theft Auto: Vice City is an open world action-adventure third-person shooter video game developed by Rockstar North and published by Rockstar Games. It was released on 27 October 2002 for the PlayStation 2, on 12 May 2003 for Microsoft Windows, and on 31 October 2003 for the Xbox. A remastered version was released for mobile platforms in 2012, for the game's tenth anniversary. It is the sixth title in the Grand Theft Auto series and the first main entry since 2001's Grand Theft Auto III. Set within the fictional Vice City, based on Miami, the game follows Tommy Vercetti following his release from prison. After he is caught up in an ambushed drug deal, he seeks out those responsible while building a criminal empire and seizing power from other criminal organisations in the city.
The game is played from a third-person perspective, and its world is navigated on foot or by vehicle. The open world design lets the player freely roam Vice City, consisting of two main islands. The game's plot is based on multiple real-world people and events in Miami such as Cuban, Haitian, and Biker gangs, the 1980s crack epidemic, the Mafioso drug lords of Miami, and the dominance of glam metal. The game was also influenced by the film and television of the era, including Scarface and Miami Vice. Much of the development work constituted creating the game world to fit the inspiration and time period; the development team conducted extensive field research in Miami while creating the world.
Upon release, the game received critical acclaim, with praise particularly directed at its music, gameplay and open world design. However, the game also generated controversy, with criticism directed at the depiction of violence and racial groups. The game sparked lawsuits and protests while being labelled as violent and explicit. Vice City became the best-selling video game of 2002 and has sold over 20 million copies. Considered one of the most significant titles of the sixth generation of video games, it won numerous year-end accolades including Game of the Year awards from several gaming publications. Since its release, the game has received numerous ports to many gaming platforms. Its successor, Grand Theft Auto: San Andreas, was released in October 2004, and a prequel, Vice City Stories, was released in 2006"

![Troika Games (1998-2004) - Gone But Not Forgotten
Gone but not forgotten
Arcanum-https://www.gog.com/game/arcanum_of_steamworks_and_magick_obscura
Temple of Elemental Evil-https://www.gog.com/game/the_temple_of_elemental_evil
Bloodlines-https://www.gog.com/game/vampire_the_masquerade_bloodlines
Tim Cain Interview- http://www.rpgcodex.net/content.php?id=8416
Tim Cain Video - https://www.youtube.com/watch?v=KIkVz41z3PE
Ost - Bloodlines - Downtown (Alt)
Bloodlines- Chinatown
I know some ppl are going to point out they officially closed their doors in 2005 but the developer was dead in late 2004 after their whole staff was laid off
From Wiki- n 1997, Tim Cain, Leonard Boyarsky and Jason Anderson were working on the Fallout sequel at Interplay. Finishing the initial design for Fallout 2, they were unable to come to an agreement with Interplay about the future team structure. They decided to leave Interplay to form a company that felt more like the old Interplay, producing role-playing video games for PC in 1997. They formed their company on April 1, 1998, calling their new company Troika Games (a Russian word Тройка meaning three of any kind), since they were the three key Designers/Artists/Coders behind the critically acclaimed Fallout.[1] They initially planned to do games exclusively for one publisher (Sierra Entertainment), but every game was published by a different company.[2] After being unable to secure funding for future projects, they were forced to lay off their staff in late 2004 and later closed their doors on February 24, 2005.[3] Troika Games (1998-2004) - Gone But Not Forgotten](https://i.ytimg.com/vi/k5ZPuLAQ6gU/mqdefault.jpg)








