Uploaded March 2014 | Updated September 2026, 2 weeks ago
My review of Max Payne
Twitter :twitter.com/RetrospectivePC
Year: 2001
Developer: Remedy Entertainment
Platforms: Microsoft Windows, PS2, Xbox, Mac OS
Max Payne Is Developed By Remedy Entertainment, This Video Is For Educational Purposes Only.
From Wikipedia
"Max Payne is a 2001 third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers on July 2001 for Microsoft Windows. Ports created later in the year for the PlayStation 2, Xbox and the Game Boy Advance were published by Rockstar Games. A Mac OS port was published on July 16, 2002 by MacSoft in North America and Feral Interactive in the rest of the world. There were plans for a Dreamcast version of Max Payne, but they were canceled due to the discontinuation of the console.The game was re-released on April 27, 2009 as a downloadable game in the Xbox Originals program for the Xbox 360. The game was also re-released in the spring of 2012 as a downloadable game in the PlayStation Store for the PlayStation 3 under the PS2 classics banner, iOS and on Android.
The game centers around the NYPD Detective Max Payne, who attempts to avenge the murder of his family. It features a gritty neo-noir style and uses graphic novel panels (with voice-overs) in place of animated cutscenes to narrate the game, as it draws inspiration from hard-boiled detective novels by authors like Mickey Spillane. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are those of the Norse gods and mythos. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo,] and it was the first game to feature the bullet time effect popularized by The Matrix.
Max Payne received very positive reviews and was praised for its exciting gunplay and use of noir storytelling devices. The game won a large number of accolades, including the BAFTA Award. As of 2011, the Max Payne game franchise has sold over 7.5 million copies.It also inspired a feature film under the same title."
My review of Max Payne
Twitter :twitter.com/RetrospectivePC
Year: 2001
Developer: Remedy Entertainment
Platforms: Microsoft Windows, PS2, Xbox, Mac OS
Max Payne Is Developed By Remedy Entertainment, This Video Is For Educational Purposes Only.
From Wikipedia
"Max Payne is a 2001 third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers on July 2001 for Microsoft Windows. Ports created later in the year for the PlayStation 2, Xbox and the Game Boy Advance were published by Rockstar Games. A Mac OS port was published on July 16, 2002 by MacSoft in North America and Feral Interactive in the rest of the world. There were plans for a Dreamcast version of Max Payne, but they were canceled due to the discontinuation of the console.The game was re-released on April 27, 2009 as a downloadable game in the Xbox Originals program for the Xbox 360. The game was also re-released in the spring of 2012 as a downloadable game in the PlayStation Store for the PlayStation 3 under the PS2 classics banner, iOS and on Android.
The game centers around the NYPD Detective Max Payne, who attempts to avenge the murder of his family. It features a gritty neo-noir style and uses graphic novel panels (with voice-overs) in place of animated cutscenes to narrate the game, as it draws inspiration from hard-boiled detective novels by authors like Mickey Spillane. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are those of the Norse gods and mythos. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo,] and it was the first game to feature the bullet time effect popularized by The Matrix.
Max Payne received very positive reviews and was praised for its exciting gunplay and use of noir storytelling devices. The game won a large number of accolades, including the BAFTA Award. As of 2011, the Max Payne game franchise has sold over 7.5 million copies.It also inspired a feature film under the same title."




![Troika Games (1998-2004) - Gone But Not Forgotten
Gone but not forgotten
Arcanum-https://www.gog.com/game/arcanum_of_steamworks_and_magick_obscura
Temple of Elemental Evil-https://www.gog.com/game/the_temple_of_elemental_evil
Bloodlines-https://www.gog.com/game/vampire_the_masquerade_bloodlines
Tim Cain Interview- http://www.rpgcodex.net/content.php?id=8416
Tim Cain Video - https://www.youtube.com/watch?v=KIkVz41z3PE
Ost - Bloodlines - Downtown (Alt)
Bloodlines- Chinatown
I know some ppl are going to point out they officially closed their doors in 2005 but the developer was dead in late 2004 after their whole staff was laid off
From Wiki- n 1997, Tim Cain, Leonard Boyarsky and Jason Anderson were working on the Fallout sequel at Interplay. Finishing the initial design for Fallout 2, they were unable to come to an agreement with Interplay about the future team structure. They decided to leave Interplay to form a company that felt more like the old Interplay, producing role-playing video games for PC in 1997. They formed their company on April 1, 1998, calling their new company Troika Games (a Russian word Тройка meaning three of any kind), since they were the three key Designers/Artists/Coders behind the critically acclaimed Fallout.[1] They initially planned to do games exclusively for one publisher (Sierra Entertainment), but every game was published by a different company.[2] After being unable to secure funding for future projects, they were forced to lay off their staff in late 2004 and later closed their doors on February 24, 2005.[3] Troika Games (1998-2004) - Gone But Not Forgotten](https://i.ytimg.com/vi/k5ZPuLAQ6gU/mqdefault.jpg)





