Practical TAS | SSBM Break The Targets [TAS]: Yoshi [6.95] [ex-WR] @PracticalTAS | Uploaded December 2016 | Updated October 2024, 3 hours ago.
Please read the description :)
This video was quickly usurped by AJP Anton, who hit 6.92: youtube.com/watch?v=yuLCgfBELfk
Not to be deterred, I took back the record even quicker. 6.90: youtube.com/watch?v=TJr2Qng6uMQ
NOTE: running the slo-mo part at 2x speed shows you what the run looks like from the default camera view.
This run is 2 frames faster than AJP Anton's old record, which he set in 2007 (!) using an Action Replay (!!) and Melee's debug mode (!!!)
youtube.com/watch?v=xsoprMkYd_g
(Just to put that into perspective, this record had stood since before I joined the competitive Smash community)
The optimizations are:
* the ECB manipulation dair autocancel at the start of the run, which gets Yoshi actionable on the upper level 1 frame faster
* perfectly spacing the nair on target 7 to delay hitting until the weak hit (which has 1 less frame of hitlag) becomes active
Also note that the action states displayed are 1 frame later than they would appear in debug mode.
Please read the description :)
This video was quickly usurped by AJP Anton, who hit 6.92: youtube.com/watch?v=yuLCgfBELfk
Not to be deterred, I took back the record even quicker. 6.90: youtube.com/watch?v=TJr2Qng6uMQ
NOTE: running the slo-mo part at 2x speed shows you what the run looks like from the default camera view.
This run is 2 frames faster than AJP Anton's old record, which he set in 2007 (!) using an Action Replay (!!) and Melee's debug mode (!!!)
youtube.com/watch?v=xsoprMkYd_g
(Just to put that into perspective, this record had stood since before I joined the competitive Smash community)
The optimizations are:
* the ECB manipulation dair autocancel at the start of the run, which gets Yoshi actionable on the upper level 1 frame faster
* perfectly spacing the nair on target 7 to delay hitting until the weak hit (which has 1 less frame of hitlag) becomes active
Also note that the action states displayed are 1 frame later than they would appear in debug mode.