SSBM | 10-Man Melee Mario 6.21 (TAS WR) @NintendudeSSB
SSBM | 10-Man Melee Mario 6.21 (TAS WR)  @NintendudeSSB
Uploaded January 2023 | Updated September 2026, 3 weeks ago
2 frame improvement over the previous TAS. This was made possible by using an "internal phantom hit" on wireframe 1 to hit it with the strongest hitbox of Mario's up-B. This kills it 3 frames faster, which ultimately allows the ending trade sequence to happen 3 frames earlier. This makes it possible to hit the last wireframe 2 frames sooner.

As with other Mario runs, version 1.00 was used to remove hitlag from up-B hits that do less than 1%. In theory it might be possible to get 6.20 by using an internal phantom on wireframe 2 as well.

RTA WR = 6.45 by Vegeto
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SSBM | 10-Man Melee Mario 6.21 (TAS WR)

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