SSBM | 10-Man Melee Dr. Mario 6.40 (TAS) @NintendudeSSB
SSBM | 10-Man Melee Dr. Mario 6.40 (TAS)  @NintendudeSSB
Uploaded August 2020 | Updated September 2026, 3 weeks ago
Update: Freezard got 6.36!
youtube.com/watch?v=Iyutzn-54eA

This is a really complicated strategy. It is constrained by the corner and top wireframes at the end. You need corner to spawn as early as possible so that you can up-B from higher up. You also need the top wireframe to use uair as soon as it spawns to get the earliest possible trade. To get corner to spawn sooner, wireframe 3 must be killed as soon as possible. To do this, I intentionally do the first up-B lower to the ground so that I am actionable sooner. I am late to hitting the 2nd wireframe as a result, but ultimately that doesn't matter as long as I can kill it before top at the end.

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SSBM | 10-Man Melee Dr. Mario 6.40 (TAS)

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