Uploaded February 2013 | Updated September 2026, 2 hours ago
Maybe the front wheel should try to reach a velocity inversely proportional to radius.
I sort of like the glitchy way the shading of the ground changes, this has to do with the interpolation of a shaded rectangle with different vertex colors.
Open source processing code, made this summer 2012:
code.google.com/p/binarymillenium/source/browse/trunk/processing/springs3d/springs3d.pde
This was a more primitive version:
youtube.com/watch?v=hjAlbdI8kLU
Maybe the front wheel should try to reach a velocity inversely proportional to radius.
I sort of like the glitchy way the shading of the ground changes, this has to do with the interpolation of a shaded rectangle with different vertex colors.
Open source processing code, made this summer 2012:
code.google.com/p/binarymillenium/source/browse/trunk/processing/springs3d/springs3d.pde
This was a more primitive version:
youtube.com/watch?v=hjAlbdI8kLU










