Spring Car Goes Crazy - Processing Sketch @LucasWalter
Spring Car Goes Crazy - Processing Sketch  @LucasWalter
Uploaded February 2013 | Updated September 2026, 2 hours ago
Maybe the front wheel should try to reach a velocity inversely proportional to radius.

I sort of like the glitchy way the shading of the ground changes, this has to do with the interpolation of a shaded rectangle with different vertex colors.

Open source processing code, made this summer 2012:
code.google.com/p/binarymillenium/source/browse/trunk/processing/springs3d/springs3d.pde

This was a more primitive version:
youtube.com/watch?v=hjAlbdI8kLU
Spring Car Goes Crazy - Processing Sketchsimplex noise remapcar artoolkit rangefinderbscreengrab ROS nodeGlowing Grid 360GravityRviz Interactive Marker control of tf framesVimjay - branchingLane Finding with OpenCVhyperbolic plane 5 4 scrollVimjay - Interpolation and layering with undistortROS bullet server
Lucas Walter |

Spring Car Goes Crazy - Processing Sketch

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