@dreamsyntax
  @dreamsyntax
dreamsyntax | Spline Test 3 @dreamsyntax | Uploaded August 2024 | Updated October 2024, 21 hours ago.
AAT must be 0 for final vert in every spline.
Also it seems to control the 'general rotation' that shadow starts in, then the other RotXYZ values are for tweaking for upside down splines etc.
Spline Test 364-Bit Team Fortress 2 Is HereText Editor / .fnt Editor for Shadow the Hedgehog - WPF v1.0 (latest v1.9.1)Route Randomizer - Sequence Limit TestShadowTH 2P Mod - Custom MTP v1.0 (Sonic & Omega)Quick MTP Swapper Soon™Get them!YOU KNOW WHAT THEY SAY (Restored/Fixed Digitize Effect for EggBreaker0411)64MB MEM1 in GameCube Games (bi2.bin) - Shadow the Hedgehog Use CasePS2 / PS3 Shadow The Hedgehog || Why you should never play PS2 / PS3 versionShadow the Hedgehog (PS2 OPM102 Demo) - URA Stage Select [Ohmura senyo] Debug MenuAirSaucer Tweaking / Downward Spike Instead of Double Jump

Spline Test 3 @dreamsyntax

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