dreamsyntax | Spline Test 3 @dreamsyntax | Uploaded August 2024 | Updated October 2024, 21 hours ago.
AAT must be 0 for final vert in every spline.
Also it seems to control the 'general rotation' that shadow starts in, then the other RotXYZ values are for tweaking for upside down splines etc.
AAT must be 0 for final vert in every spline.
Also it seems to control the 'general rotation' that shadow starts in, then the other RotXYZ values are for tweaking for upside down splines etc.