@zallard1
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zallard1 | Splatterhouse (Arcade) - Speed Run [13:32] @zallard1 | Uploaded November 2021 | Updated October 2024, 1 hour ago.
This was played on an original Splatterhouse arcade PCB on the H.A.S. supergun. My Splatterhouse PCB also now has the EVERTEN stereo expansion board, so the audio is more clear now with separate stereo channels! This run was done on the hardest difficulty, which starts you at 2HP instead of the default 4HP.

This was also recorded through the Datapath E1 capture card via RGB and upscaled to 4k, so this quality is about as crisp as you can possibly get on real hardware. For comparison, you can check out my first 13:37 run from a while back which was recorded via S-Video to see how much better the recording quality has gotten: youtube.com/watch?v=Uvgl8DadM6M

It is also worth noting that the game is running at a slightly higher framerate than the home release ports out there (JP Wii VC at 59.94 fps, and the Namco Museum version runs at ~60 fps). This board appears to run at about 60.60 frames a second, so this benefits from small time gains compared to those versions.

So stormcrow56k picked this game up for speedrunning recently, and found a couple of new strategies in a few spots. The main optimization he found was for the stage 2 boss, where he found an approach to kill the chair with one punch and one slidekick, however it's extremely difficult and inconsistent, so he also found a backup strategy that minimizes time loss if you don't get it, which helps justify going for it.

Beyond the chair kill, there's a really hard strategy that requires good luck on knives such that they cross in the center of the room, as well as a really difficult jump-punch strategy to take out the 2 airborne knives, which requires pressing jump and punch on the same frame to get Rick to carry his "punch state" into the air and punch twice in the air. Normally when you do a jump, your first attack will always be a jump kick, and any subsequent attack will be a jump punch (unless you hold down for more jump kicks).

The other big find that stormcrow found was for the Jennifer boss fight in stage 5. Effectively, you can exchange one of the punches early in the the fight with a very late slide kick for the last attack, which saves you one attack and nets you a tiny bit of time.

I actually beat the 13:33 *twice* in the same stream! First with a very high 13:32, and now with a very low 13:32 (5 frames from a 13:31 in fact). As far as the overall run here, I got the good stage 2 kill again, as well as better stage 5 and 6 boss kills, but gradually lose time across several stages due to very small errors that gradually add up.

The exact time of this run is a 13:32.077, which beats the old run by 1.32 seconds (old record posted here was a 13:33.397). I found some options to color correct my captures too, so these colors are actually way closer to what they are in MAME now (they used to have a red/yellow tinge to them which is now gone).

I also realized that because I'm totally practiced up with this run, that I should try to keep pushing it closer to my sum of best (currently a 13:26). I think if I can hit a sub 13:30, that should be a solid time for me to move back on to other projects.

Anyways, thanks for watching!
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Splatterhouse (Arcade) - Speed Run [13:32] @zallard1

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