Uploaded December 2023 | Updated September 2026, 2 weeks ago
Some more footage from the glitching sessions with Kazooie, he is also the player in some of these clips.
0:00 - The game has some quick travel-related glitches. This first example is pretty harmless: hugging Spirit as you quick travel. This makes Lucky hug nothing after loading time ends.
To do this, press circle in front of Spirit and simultaneously open the Pause-menu to quick travel. All of the subsequent quick travel glitches use this same input scheme as well - just give the correct input as you open the menu.
0:21 - Quick travel when starting to use camera. The camera will automatically take two shots during loading time. After gameplay continues, you can see the latest picture. It can sometimes look as if it was taken out of bounds, or contains unloaded scenery.
1:00 - Quick travel when activating a cutscene. So far, this is easiest done at cutscenes which begin from a button press. We didn't test it very much; different cutscenes would probably yield different looking results.
At Hendricks' barn, quick travel causes a brief loading time followed by the cutscene starting. It seems the assets haven't loaded properly, causing the barn doors (and possibly the barn itself?) to be duplicated.
1:37 - We found three different prompts that cause a rather unique glitched state. These prompts are: quick travelling as Spirit drinks from a trough, when talking to someone or when picking up an item.
After quick travel, Lucky is in a strange, floaty state where her body leans oddly if you push L-stick to steer. All of the face buttons also look as if they're disabled, so the only thing you can do is run around.
However, once you've acquired the camera, pressing triangle reveals something new about this glitched state: the dialogue/scene that you escaped from was actually buffered in the background this whole time, and taking out the camera activates it wherever you want... in addition to any 'O' prompts also getting activated, even though you only pressed triangle and not circle...? It's pretty bizarre, and so far we only tested it with a few different dialogues, so our understanding of it is far from perfect.
We didn't test this with the item pick-up, so it's hard to say if it might also become buffered in the background. Also, although the drinking variation looks the same, it doesn't really buffer anything to activate when you press triangle; it just takes out the camera and ends the glitched state.
At any rate, this trick allows you to enter a loading zone during a dialogue, thus escaping it. It seems interrupting a dialogue makes the game think it never happened, so it starts anew the next time you talk to the character.
2:57 - A limited form of air-walk also happens automatically during this state if you run off cliffs or steep surfaces. You can't steer lucky during this time and she will gradually lose height too. Pressing triangle in air takes out camera, ends the air-walk and activates the buffered dialogue at a wrong location. Everything returns to normal afterwards.
4:08 - A pretty random bonus clip. Crouching in front of Jim's House's window, Lucky's leg sometimes rises to rest on top of the windowsill, which looks silly.
Some more footage from the glitching sessions with Kazooie, he is also the player in some of these clips.
0:00 - The game has some quick travel-related glitches. This first example is pretty harmless: hugging Spirit as you quick travel. This makes Lucky hug nothing after loading time ends.
To do this, press circle in front of Spirit and simultaneously open the Pause-menu to quick travel. All of the subsequent quick travel glitches use this same input scheme as well - just give the correct input as you open the menu.
0:21 - Quick travel when starting to use camera. The camera will automatically take two shots during loading time. After gameplay continues, you can see the latest picture. It can sometimes look as if it was taken out of bounds, or contains unloaded scenery.
1:00 - Quick travel when activating a cutscene. So far, this is easiest done at cutscenes which begin from a button press. We didn't test it very much; different cutscenes would probably yield different looking results.
At Hendricks' barn, quick travel causes a brief loading time followed by the cutscene starting. It seems the assets haven't loaded properly, causing the barn doors (and possibly the barn itself?) to be duplicated.
1:37 - We found three different prompts that cause a rather unique glitched state. These prompts are: quick travelling as Spirit drinks from a trough, when talking to someone or when picking up an item.
After quick travel, Lucky is in a strange, floaty state where her body leans oddly if you push L-stick to steer. All of the face buttons also look as if they're disabled, so the only thing you can do is run around.
However, once you've acquired the camera, pressing triangle reveals something new about this glitched state: the dialogue/scene that you escaped from was actually buffered in the background this whole time, and taking out the camera activates it wherever you want... in addition to any 'O' prompts also getting activated, even though you only pressed triangle and not circle...? It's pretty bizarre, and so far we only tested it with a few different dialogues, so our understanding of it is far from perfect.
We didn't test this with the item pick-up, so it's hard to say if it might also become buffered in the background. Also, although the drinking variation looks the same, it doesn't really buffer anything to activate when you press triangle; it just takes out the camera and ends the glitched state.
At any rate, this trick allows you to enter a loading zone during a dialogue, thus escaping it. It seems interrupting a dialogue makes the game think it never happened, so it starts anew the next time you talk to the character.
2:57 - A limited form of air-walk also happens automatically during this state if you run off cliffs or steep surfaces. You can't steer lucky during this time and she will gradually lose height too. Pressing triangle in air takes out camera, ends the air-walk and activates the buffered dialogue at a wrong location. Everything returns to normal afterwards.
4:08 - A pretty random bonus clip. Crouching in front of Jim's House's window, Lucky's leg sometimes rises to rest on top of the windowsill, which looks silly.










