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AKheon | Spirit Lucky's Big Adventure (PS4) - glitches and observations pt. 1 @AKheon | Uploaded December 2023 | Updated October 2024, 4 hours ago.
Kazooie came to visit, and once again we dedicated a few glitching sessions to break some poor game. Our first pick was actually God of War: Ragnarök, but it turned out to be so insufferably tedious that we had to switch to something better... and that something was Spirit Lucky's Big Adventure. Christmas is saved!

Note: this is played on the unpatched PS4-version. Some things may have been fixed with patches later on. Kazooie was the player in some of these clips.

0:00 - Escaping the tutorial.

The game's first quest acts as a tutorial where you're surrounded by invisible walls and can't go free roaming yet. However, it seems there's a way to escape the tutorial. We did so by parking Spirit close to the wall so that it forms a tight angle with the fence next to the water pump. This way, we could just barely slide on top of it with a jump, and from there jump over the fence.

0:16 - The invisible boundary still exists and is two-sided, preventing us from easily returning back "in-bounds", so to speak.

0:40 - If you're far enough away from Spirit, it will conveniently teleport to your location when summoned.

0:56 - We went back in bounds by steering Spirit into a tight space between a hill and the invisible wall, then dismounted Spirit. This clipped Lucky through, allowing the quest to continue like normal.

I'm not sure if early free roam can be very useful due to the trigger-based nature of the game, but I guess it doesn't hurt to have the option?

1:26 - At Jim's House, if you jump with Spirit over the trough, it's possible to get Spirit stuck hanging in air between the invisible wall of the house and the trough. It's not permanently stuck, and it's not too hard to just drive away from this spot. Quick travel fixes this as well. It just looks pretty silly...

2:12 - Bumping into something while dismounting can cause launches.

2:36 - After you start talking to someone, there are a few frames before the dialogue window appears during which you can use other inputs. Taking out camera during this time results in the game automatically snapping a photo or two. Like here, you get an eerie photograph of Lucky that she took while apparently standing behind herself...!

(There is a pretty simple explanation for this, though: the game uses a different model for Lucky in dialogue and cutscenes, so this is basically the in-game Lucky taking a picture of her dialogue/cutscene counterpart.)

After this, the dialogue box and the camera menu become overlapped. Unfortunately, the focus never returns to the dialogue box, causing the game to become softlocked.

3:21 - We also tried what happens if you take out the camera while walking into a cutscene. In most cases, Lucky tries to take a snapshot of the cutscene. This is followed by a softlock.

3:42 - It seems the softlock can be averted if you exit the camera menu fast enough. This variation seems to cause a break-out where Lucky's in-game and cutscene character models appear on screen simultaneously, and you can even control the in-game Lucky during this time! It seems all the normal in-game functions like mounting Spirit are also available.

It's a pity that these glitch variations are a bit arduous to test. The game auto-saves frequently, so sometimes you only get one shot at some event or cutscene before the auto-save prevents you from returning and trying it again. Another annoying factor is that the loading times are lengthy - quitting
and reloading the game takes almost two minutes. All this is to say that our testing so far hasn't been thorough, just a general exploration of techniques and glitch possibilities.

4:29 - A particularly strange camera + cutscene softlock occurs at Hendriks' stable. When opening the doors, the two Lucky models freeze side by side, and the cutscene model's hair and cloth physique bug out in a hypnotic looking way.
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Spirit Lucky's Big Adventure (PS4) - glitches and observations pt. 1 @AKheon

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