Uploaded April 2014 | Updated September 2026, 1 week ago
Another test of a 360 panoramic video made in my favorite 3D fractal app, Mandelbulb 3D. This is intended for use with the Total Cinema 360 player - even better if you also have an Oculus Rift. :) Looks pretty nifty in a normal video player, too.
Grab the 360 player here: totalcinema360.com/index.html
Grab the MP4 version of the video here: archive.org/download/fata-360/fata-360.mp4
This one is not quite as interesting as my first test but there are a few nice sections so I'll share it. Trying out some morphing of the shapes combined with the moving camera. Too much variation in the speed of the camera movement, makes me unsteady on my feet while watching.
First test video: youtube.com/watch?v=qHg7h7DXerw
Another test of a 360 panoramic video made in my favorite 3D fractal app, Mandelbulb 3D. This is intended for use with the Total Cinema 360 player - even better if you also have an Oculus Rift. :) Looks pretty nifty in a normal video player, too.
Grab the 360 player here: totalcinema360.com/index.html
Grab the MP4 version of the video here: archive.org/download/fata-360/fata-360.mp4
This one is not quite as interesting as my first test but there are a few nice sections so I'll share it. Trying out some morphing of the shapes combined with the moving camera. Too much variation in the speed of the camera movement, makes me unsteady on my feet while watching.
First test video: youtube.com/watch?v=qHg7h7DXerw
![Gravity Garden - alpha 6 gameplay
Two minutes of gameplay from the next build of Gravity Garden. New stylized shaders for a cartoon-ish look. New harvesting mechanics and seed inventory. Shinier, floaty ribbon things. []-)
More info and early access:
https://don-whitaker.itch.io/gravity-garden
Gravity Garden Developer Diary Playlist:
https://www.youtube.com/playlist?list=PLe3HrZjzh8d-d26qKKp7636ngwF1bYC0S
Music from Jukedeck - create your own at http://jukedeck.com Gravity Garden - alpha 6 gameplay](https://i.ytimg.com/vi/_ImuAnEy9nE/mqdefault.jpg)









![Crashed Lander Tutorial
This is a tutorial video for my game, Crashed Lander. Available now on Steam.
http://store.steampowered.com/app/340450
http://CrashedLander.com
Keyboard Controls:
WASD or Arrow keys: forward, back, turn left and right
Left Click or Space: fire all thrusters / menu select
Q and E: Strafe left and right
R: Restart the level
T: Toggle the trails effect
ESC: Pause menu
=: Toggle FPS counter - will replace the timer display on back of lander
[ ] : Decrease/Increase the camera’s Field of View. (monitor mode only)
Middle Mouse Button, Backspace : Recenter the Oculus view
P: Toggle the Oculus TimeWarp function.
Gamepad (xbox 360) controls:
A: Thrust
Y: Restart level
Left analog stick: forward, backward, left and right
Left and Right Trigger: Strafe left and right
Start: Pause menu
Select: Recenter Oculus view
Hard Mode Flight Controls: (keyboard only)
WSIJ: Fire one of the 4 thrusters. Hold all four at once to thrust evenly
You can also use both Shift and both CTRL keys to fire thrusters
Q and O: Rotate right and left
Note that some keyboards have trouble reading certain multi-key combinations. You may need to experiment with different key bindings to find something that works for you.
General Notes:
Remember that you can change Resolution, Graphics Quality settings, and Key Bindings on the configuration menu that shows before the game loads. If you’re not seeing this window try holding the ALT key immediately after launching the game.
The Restart key is your friend. Some of these levels are very hard and you’ll be re-trying them often. Quicker to hit R or the Y button on your gamepad than to pause and navigate the menu. :)
In Pad Hopper mode you need to land at the first three pads to unlock the fourth and final pad - but you can do those first three in any order. The compass does not always point you towards the quickest route..
If you accidentally go into Oculus Rift mode and you don’t have a Rift connected you won’t be able to move the screen cursor to select menu items. Hit the ESC key to reset to monitor mode.
Hard mode is very hard. Like QWOP-y hard. It may seem impossible at first but once you get a feel for it you can have a lot of fun. Some people can even fly faster in Hard mode because of the increased control it offers.
Oculus Rift Notes:
You can switch between Monitor and Oculus modes on the Main Menu using the menu option or the V key.
If you see only a black screen the first time you switch to Oculus Mode - force-quit the game (alt-F4 on Windows) and restart.
Remember that the DirectToRift.exe is not just for using the Direct To Rift display mode - it’ll work for Extended mode too. It’s more like a shortcut telling the Unity engine to start up with settings appropriate for your Rift.
To use the Direct to Rift executable on Steam; Right click on the Crashed Lander icon in your Library and choose Properties, then Local Files, then Browse Local Files. I’ll try and make this process smoother in future Steam releases.
If you don’t use DirectToRift.exe make sure to set the proper resolution for your Rift in the configuration menu mentioned above. You’ll want to check the Windowed option, even though it will be full-screen on your Rift - this is just an oddity of the Unity/RIft display setup. Crashed Lander Tutorial](https://i.ytimg.com/vi/bnSqJxBT0Hk/mqdefault.jpg)