Uploaded November 2012 | Updated September 2026, 2 weeks ago
The SpeedTree staff must give this demo 50 times a day at GDC and SIGGRAPH to game developers. On YouTube now via popular demand.
The SpeedTree for Games pipeline contains:
- The Modeler app for creating and editing vegetation
- The Compiler app for creating texture atlases, billboard atlases, platform-optimized geometry, managing LOD states, and compiled shaders for multiple platforms
- The C++ SDK which handles forest loading, culling, wind, LOD, and rendering chores
The SpeedTree staff must give this demo 50 times a day at GDC and SIGGRAPH to game developers. On YouTube now via popular demand.
The SpeedTree for Games pipeline contains:
- The Modeler app for creating and editing vegetation
- The Compiler app for creating texture atlases, billboard atlases, platform-optimized geometry, managing LOD states, and compiled shaders for multiple platforms
- The C++ SDK which handles forest loading, culling, wind, LOD, and rendering chores










