SpeedTree Games/SDK Pipeline Walkthrough @SpeedTreeMiddleware
SpeedTree Games/SDK Pipeline Walkthrough  @SpeedTreeMiddleware
Uploaded November 2012 | Updated September 2026, 2 weeks ago
The SpeedTree staff must give this demo 50 times a day at GDC and SIGGRAPH to game developers. On YouTube now via popular demand.

The SpeedTree for Games pipeline contains:

- The Modeler app for creating and editing vegetation

- The Compiler app for creating texture atlases, billboard atlases, platform-optimized geometry, managing LOD states, and compiled shaders for multiple platforms

- The C++ SDK which handles forest loading, culling, wind, LOD, and rendering chores
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SpeedTree |

SpeedTree Games/SDK Pipeline Walkthrough

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