SpeedTree Cinema 8: Intro to PBR @SpeedTreeMiddleware
SpeedTree Cinema 8: Intro to PBR  @SpeedTreeMiddleware
Uploaded December 2017 | Updated September 2026, 2 weeks ago
SpeedTree artist Sonia Piasecki gives you a quick overview of Physically Based Rendering in SpeedTree Cinema 8. This includes how to bring in a texture and make basic edits.

Our documents for this portion of the modeler can be found here: docs8.speedtree.com/modeler/doku.php?id=kcmaterialspbr

More info at speedtree.com
SpeedTree Cinema 8: Intro to PBRSpeedTree 5.2 wind effectsRules: CactusJust Another Vine on the Wall | Part 2Tips on Bark from our Resident ExpertsSpeedTree 8.2: Extending a Photogrammetry or Custom Trunk Using Texture BlendingBonny Bonsai | Part 2SpeedTree Receives Technical Achievement Academy AwardSpeedTree 8.4: Mesh on Mesh PlacementPutting Down RootsSpeedTree Unity 5 Assets: More Than a MeshSpeedTree 8.4:  Shaping Trunks
SpeedTree |

SpeedTree Cinema 8: Intro to PBR

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER