@SpeedTreeMiddleware
  @SpeedTreeMiddleware
SpeedTree | SpeedTree Unity 5 Assets: More Than a Mesh @SpeedTreeMiddleware | Uploaded 9 years ago | Updated 9 minutes ago
What makes SpeedTree assets for Unity 5 more than just a static mesh?

- Drop-in ready for Unity 5.
- Tuned LOD transitions
- Tuned, scalable wind effects
- Hero, desktop, and mobile resolutions
- Seasonal variations
- Branch seam blending
- Collision objects
- Preset ambient occlusion
- Leaf map maker SPM files

Used in conjunction with a subscription to the SpeedTree for Unity 5 Modeler:

- Create limitless variations with one click.
- Complete control to edit any asset or create your own from scratch.
- Harness included Helper SPM Models to easily create new leaf cluster diffuse and normal maps.

Details: http://www.speedtree.com/unity/trees-special.php
SpeedTree Unity 5 Assets: More Than a MeshSpeedTree 8.4:  Shaping TrunksBuilding the Ohi a Lehua tree in SpeedTree Games2015 Engineering Emmys - SpeedTree PresentationSpeedTree for Games 7 Rolling WindSpeedTree 9.5 with Studio GimbalGuide to BarksSpeedTree Wind v6 2 3SpeedTree 8.2: Extending a Photogrammetry or Custom Trunk Using Vertex BlendingSpeedTree Cinema ExamplesStylized SculptingSpeedTree 5.1 Reference App - Huangshan Forest

SpeedTree Unity 5 Assets: More Than a Mesh @SpeedTreeMiddleware

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER