SpeedTree 8.3: Modeling a Tree for Games @SpeedTreeMiddleware
SpeedTree 8.3: Modeling a Tree for Games  @SpeedTreeMiddleware
Uploaded May 2019 | Updated September 2026, 2 weeks ago
SpeedTree artist Sonia Piasecki gives you a quick overview of how to model a tree that functions well in real-time engines and applications in our Games 8.3.0 modeler.

Tutorial on clusters: youtube.com/watch?v=OIR6zpisaMM
Tutorial on LODs: youtube.com/watch?v=30zV1il-zMI
Tutorial on mesh anchors: youtube.com/watch?v=y0crJqFDCD8

More tutorials on the way! Let us know what you want to learn and we'll do our best to cover it.

Modeler tutorial playlist: youtube.com/watch?v=OIR6zpisaMM&list=PL0CAA8FD10C800614

More info at speedtree.com
SpeedTree 8.3: Modeling a Tree for GamesGoodness Gracious Grass! | Part 2SpeedTree Leaf Map Makers ExplainedSpeedTree 8.2: PhotogrammetrySpeedTree 10: Using your Hero MeshJust Another Vine on the Wall | Part 1SpeedTree Games/SDK Pipeline WalkthroughSpeedTree10: New FeaturesSpeedTree 10: Introduction to the new InterfaceSpeedTree Cinema 8: Intro to PBRSpeedTree 5.2 wind effectsRules: Cactus
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SpeedTree 8.3: Modeling a Tree for Games

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