Speed Environment - Dark Souls in Unreal Engine 4 @JackX570
Speed Environment - Dark Souls in Unreal Engine 4  @JackX570
Uploaded April 2016 | Updated September 2026, 4 days ago
This is a quick scene I put together using zbrush, 3ds Max, photoshop, quixel suite, bitmap to material, and Unreal Engine 4. This scene took me about 5 hours to put together from start to finish.

I also included all my mistakes. There was only a little bit of cut footage which was from when I got an error on importing the grass. You cannot bring a material from zbrush into 3ds max and then into unreal. It seems to make unreal crash every time. Besides that this is basically the raw footage at high speed.

All final assets are custom assets made in the video except for the fire which can be found in the effects cave demo by epic. The moon and the clouds are pretty heavily photosourced from the web with little editing to them.

Music is from the Dark Souls Soundtrack.

My Artstation: artstation.com/artist/jackm
My Portfolio: jackmckelvie.portfoliobox.me
My Facebook Page: facebook.com/jackx570
My Twitter: twitter.com/JKMcKelvie
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Speed Environment - Dark Souls in Unreal Engine 4

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