How to Make an Albedo Texture from a Diffuse Texture @JackX570
How to Make an Albedo Texture from a Diffuse Texture  @JackX570
Uploaded August 2014 | Updated September 2026, 1 day ago
These settings need to be changed in Photoshop before creating your textures:

edit - color settings.
RGB: RGB needs to be set to sRGB
Gray: Gray Gamma 2.2
Spot: Dot Gain 20%

Here are the promised links to additional PBR information

Dontnod PBR: seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart

Dontnod PBR: seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4

PBR Discussion on Unreal Forums: forums.unrealengine.com/showthread.php?13453-PBR-Implications-for-texture-creation

Dontnod PBR: seblagarde.wordpress.com/2011/08/17/hello-world

Dontnod PBR: seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode

Cerberus video: youtube.com/watch?v=mO1smN6A93k

Materialing: youtube.com/watch?v=_MU3M6xqhe4

Remember Me FX Guide: seblagarde.wordpress.com/2013/06/07/fxguide-game-environment-series-based-on-remember-me

PBR rendering for artists: youtube.com/watch?v=LNwMJeWFr0U

Gumroad Link: gumroad.com/l/loKOq
My facebook Page: facebook.com/jackx570
My twitter: twitter.com/JKMcKelvie
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How to Make an Albedo Texture from a Diffuse Texture

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