@purplenebula8003
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PurpleNebula | Speed difference with camera change in Fluffy Bluff @purplenebula8003 | Uploaded 2 years ago | Updated 2 hours ago
Update: Joselle actually has a doc on this stuff already: docs.google.com/document/d/14DAcbHw0OPSL2psmxpvAPtpAVdF_AYkYJyeE8GNZKjM/edit
The findings here show that it is in fact to do with Luigi's direction in comparison to the camera (and parallel (east-west) is actually faster than diagonal).

Updated with extra footage of a fixed camera getting high speed if Luigi is going a different direction.
Due to a constantly changing framerate when recording Dolphin, the speed values aren't correct for every exact frame, but I tried to at least sync them with each cloud jump and final landing, so they give an idea of the overall speed of each jump.

[1] Slopes against camera distance: youtu.be/7gjMQlb7KZY
Speed difference with camera change in Fluffy BluffSlipsand 1xA saved with lj + spiny bounceDreadnought 1 Star Grab (tool-assisted)Cloudy Court Comet star grab 0.5xALuigi Battlerock 1 OoB 1P + long jumpy stuffBlooper Launch into Starshine GS3[TAS] SMG2: Tall Trunk Green StarsBattlerock 1 OoB w/ input displaySMG2: Super high sign float going OoB in Slipsand 2Haunty Halls GS2 Broken Wall idea[TAS] SMG1: Good Egg P in 0.5xA [Luigi]SMG1: Dusty Dune 3 accessing 2nd stars final planet

Speed difference with camera change in Fluffy Bluff @purplenebula8003

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