@purplenebula8003
  @purplenebula8003
PurpleNebula | Slipsand 1xA saved with lj + spiny bounce @purplenebula8003 | Uploaded 3 years ago | Updated 2 hours ago
This is tool-assisted.
Saves having to do two jumps, one to get onto the blue ring and the other to get onto the dirt ring.
Fire damage meant both invincibility to not get damaged by the spiny plant, and also it gets more speed somehow.
After bouncing off the spiny plant, I held up-left, sideways to Luigi's facing angle, which affected how Luigi moved up the planet, gaining some more distance to make this trick possible.
Slipsand 1xA saved with lj + spiny bounceDreadnought 1 Star Grab (tool-assisted)Cloudy Court Comet star grab 0.5xALuigi Battlerock 1 OoB 1P + long jumpy stuffBlooper Launch into Starshine GS3[TAS] SMG2: Tall Trunk Green StarsBattlerock 1 OoB w/ input displaySMG2: Super high sign float going OoB in Slipsand 2Haunty Halls GS2 Broken Wall idea[TAS] SMG1: Good Egg P in 0.5xA [Luigi]SMG1: Dusty Dune 3 accessing 2nd stars final planet[TAS] SMG2: Flipsville GS3 in 0xA Presses [Mario]

Slipsand 1xA saved with lj + spiny bounce @purplenebula8003

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