Uploaded March 2014 | Updated September 2026, 2 weeks ago
Sparse voxel octree terrain ray-cast in real-time using CUDA.
Added a basic water plane, and generated an L3DT map with smaller features (to increase the sense of scale).
Sparse voxel octree terrain ray-cast in real-time using CUDA.
Added a basic water plane, and generated an L3DT map with smaller features (to increase the sense of scale).










