Sparse Voxel Octree Terrain - 5 @TomMulgrew
Sparse Voxel Octree Terrain - 5  @TomMulgrew
Uploaded March 2014 | Updated September 2026, 2 weeks ago
Sparse voxel octree terrain ray-cast in real-time using CUDA.

Added a basic water plane, and generated an L3DT map with smaller features (to increase the sense of scale).
Sparse Voxel Octree Terrain - 5Racetrack Builder - Widening the trackBlender coptor thingVoxel normal testSVO Terrain 4SVO car scene - BiggerRacetrack Builder Quick Tutorial 1: Getting StartedRacetrack Builder - Getting started (v2)Dynamic shadows and lighting (work in progress)Dynamic light source(Lots) more treesVoxel/polygon hybrid with texture splatting
Tom Mulgrew |

Sparse Voxel Octree Terrain - 5

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