Dynamic light source @TomMulgrew
Dynamic light source  @TomMulgrew
Uploaded February 2018 | Updated September 2026, 2 weeks ago
Moving the light source now works correctly for voxel and polygon content, which is made possible by the surface normals now stored with each voxel.
I had to regenerate all of the voxel data, which is now nearly 6GB of disk space (but it only loads in 400-500MB at any one time). At took 31 hours to process it all.

Shadows are still only for nearby content. They're next on my "to do" list.
Dynamic light source(Lots) more treesVoxel/polygon hybrid with texture splattingAnother wee animationGoose Sparse Voxel OctreeRacetrack Builder Quick Tutorial 8: Terrain IntegrationVoxel Octree Raytracer - CUDA editSVO car sceneVoxel Octree Renderer - CUDALittle wee animationToms Shoot-em-upSVO Terrain
Tom Mulgrew |

Dynamic light source

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