Uploaded December 2024 | Updated September 2026, 1 week ago
Update: V 2.0 (Added Gameplay)
Name: Space Travel
Developer: Ken Thompson
Year: 1969
Simulation Available. 1 player.
Platform: GE 635
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The game itself was a simulation of the solar system to scale, with the true (scaled) orbit sizes and masses of the planets and most of the moons. However, it wasn't a general numerical simulation; instead, the bodies ran on circular tracks at scaled speed in a plane.
All the bodies had gravity, but they acted only on the rocket ship, and only the locally strongest-attracting body acted on the ship. In the simulation, the internal origin for the coordinate system of the computation was at the center of this strongest attractor. This was important for keeping some vague numerical stability in the calculations (with at best single-precision, software floating-point), but did lead to some anomalies.
For controls, there were several buttons: jet forward, jet back, turn left, turn right; go up, scale on the display, go downscale. The acceleration of the ship was fixed, but it scaled with the display scale--it was thus fixed in terms of pixels/sec/sec. Normally the ship was in the center of the screen and always pointed up; the display showed the plan view of the solar system so that the "rotate" controls rotated the solar system around you on the display.
No relativity; scale up enough and you travel to Pluto in a few seconds. But don't scale up too much, or you might not find the Solar System again without restarting.
The object of the game was simply to fly around, get into orbits, and land. "Land" meant to cross the surface with a small enough speed.
Playing with orbits was fun; how you accelerate to change the size of the orbit and circularize it isn't very intuitive. One of the variations was to change the display coordinate system so that it rotated with the nearest body. I.e., if you were orbiting Mercury, the ship and Mercury would always lie on a horizontal line. It was also amusing to crank up the gravity (really, change the timescale) so that landing was just barely possible
_________________________________________________________________________
Comment: UNIX application, game that spurred the development of the Unix operating system
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As always you can play and download the C: version of the game here:
github.com/mohd-akram/st?tab=readme-ov-file
you can play an online version here:
https://akr.am/st
----------------------------------------------------------------------------------------------------------------------
More info here:
bell-labs.com/usr/dmr/www/spacetravel.html
Song:
California Wind - Bruno E..mp3
Update: V 2.0 (Added Gameplay)
Name: Space Travel
Developer: Ken Thompson
Year: 1969
Simulation Available. 1 player.
Platform: GE 635
-------------------------------------------------------------------------------------------------------------------------
The game itself was a simulation of the solar system to scale, with the true (scaled) orbit sizes and masses of the planets and most of the moons. However, it wasn't a general numerical simulation; instead, the bodies ran on circular tracks at scaled speed in a plane.
All the bodies had gravity, but they acted only on the rocket ship, and only the locally strongest-attracting body acted on the ship. In the simulation, the internal origin for the coordinate system of the computation was at the center of this strongest attractor. This was important for keeping some vague numerical stability in the calculations (with at best single-precision, software floating-point), but did lead to some anomalies.
For controls, there were several buttons: jet forward, jet back, turn left, turn right; go up, scale on the display, go downscale. The acceleration of the ship was fixed, but it scaled with the display scale--it was thus fixed in terms of pixels/sec/sec. Normally the ship was in the center of the screen and always pointed up; the display showed the plan view of the solar system so that the "rotate" controls rotated the solar system around you on the display.
No relativity; scale up enough and you travel to Pluto in a few seconds. But don't scale up too much, or you might not find the Solar System again without restarting.
The object of the game was simply to fly around, get into orbits, and land. "Land" meant to cross the surface with a small enough speed.
Playing with orbits was fun; how you accelerate to change the size of the orbit and circularize it isn't very intuitive. One of the variations was to change the display coordinate system so that it rotated with the nearest body. I.e., if you were orbiting Mercury, the ship and Mercury would always lie on a horizontal line. It was also amusing to crank up the gravity (really, change the timescale) so that landing was just barely possible
_________________________________________________________________________
Comment: UNIX application, game that spurred the development of the Unix operating system
------------------------------------------------------------------------------------------------------------------------
As always you can play and download the C: version of the game here:
github.com/mohd-akram/st?tab=readme-ov-file
you can play an online version here:
https://akr.am/st
----------------------------------------------------------------------------------------------------------------------
More info here:
bell-labs.com/usr/dmr/www/spacetravel.html
Song:
California Wind - Bruno E..mp3



![FONZ [SEGA] - Arcade - (1976) First Video Game based on a TV character.
Name: Fonz
Developer: SEGA
Year: 1976
Simulation : Not Available
Platform: Arcade
⭐
✅ Description✅
Fonz is a 1976 discrete logic motorcycle racing game produced by Sega using the character of Arthur Herbert Fonzarelli (better known as Fonzie or The Fonz) from the American television show Happy Days. It runs on the Sega Fonz hardware.
It is a re-branded version of Moto-Cross and Man T.T. Like those games, Fonz uses a three-dimensional, third-person perspective, with sprite scaling. The game also uses an 8-track player to playback sound effects, like Moto-Cross and Man T.T.
Fonz was commercially successful in North American arcades during late 1976.
The point of the game is to drive a motorcycle as fast as possible on the track without hitting other bikes or skidding off the road; the player receives 10 points per second at the slowest speed and 10 points per half-second at top speed. Passing 1000 kilometers activates extended play. The game is controlled with a motorcycle handlebar interface; players twist to throttle the engine and crashes causes force feedback on the handlebars. Sound in the game is controlled by a tape deck.
This game is the same as Man T.T. and Moto-Cross; the only difference is in the branding of the Fonz character. It is also similar to Road Race, but with motorbikes rather than cars.
Sorry, You can play this: ▶▶▶▶▶
More Info: ⏬⏬⏬
https://segaretro.org/Fonz
Song: Ordinary Men - Mark Karan, Scott Guberman, Angeline Saris, Jeremy Hoenig
Part of the video taken from here:
Channel: andys-arcade
https://www.youtube.com/watch?v=osmPZZkCVKM
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![Laser Clay Shooting system [Nintendo] Arcade (1973)
The Laser Clay Shooting System (レーザークレー射撃システム) is a light gun shooting simulation game created by Nintendo in 1973. The game consisted of an overhead projector which displayed moving targets behind a background; players would fire at the targets with a rifle, in which a mechanism of reflections would determine whether or not the laser shot from the rifle hit the target.
info taken from:
https://kotaku.com/the-gun-game-that-nearly-broke-nintendo-5794640 Laser Clay Shooting system [Nintendo] Arcade (1973)](https://i.ytimg.com/vi/qFddF9nKUq8/mqdefault.jpg)
![Basketball - (1967) {101 Basic Computer Games } [08] 🏀 First Basketball Game!
Name: Basketball
Developer: Charles Bacheller
Year: 1967
Simulation/ Emulation/ Playable: Available – Vintage Basic
Platform: PDP-10
⭐
✅ Description✅
Basketball was written by Charles Bacheller, originally in May 1967, and was included in David Ahls 101 BASIC Computer Games.
PDP 10 Timesharing Basketball is a turn-based textual basketball game written in BASIC. It places the player in the role of captain and playmaker of one team and plays against the computer. On the attack, the player can give the following commands: Long jump shot, short jump shot, lay up, and set shot. While defending, the player can press, man-to-man, zone, or none. The effects of each action are determined mostly by random chance.
As always, you can play this game here:
▶▶▶▶▶
https://troypress.com/wp-content/uploads/user/js-basic/index.html
▶▶▶▶▶ This game is part of David Ahls BASIC Computer Games that you can download here:
https://github.com/GReaperEx/bcg?tab=readme-ov-file.
More Info: ⏬⏬⏬
https://www.uvlist.net/game-269004-PDP+10+Timesharing+Basketball
https://pdp-10.trailing-edge.com/decuslib10-01/01/43,50110/bskbal.gam.html
Song: Sonic Pogo - Vans in Japan
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![Carmonette - (1953)
Name: CARMONETTE
Developer: Richard E. Zimmerman.
Year: 1953
Simulation : Not Available
Platform: PC Univac1101
⭐
✅ Description✅
Description
CARMONETTE (Combined ARms Computer MOdel) is a 1953 mainframe computer Monte Carlo simulation developed by the US Operations Research Office (ORO). While the first computerized simulation of conventional combat was Air Defense Simulation, developed by the Army Operations Research Office at Johns Hopkins University in 1948, the Carmonette series was a later variant of the genre, featuring ground combat at the levels of the individual soldier and company. The principal architect of Carmonette was Richard E. Zimmerman.
It was followed by CARMONETTE II which included infantry (1960–1965); CARMONETTE III which added armed helicopter support (1966–1970); also CARMONETTE IV added communications and night vision.[4]
Piero Scaruffi described it as the first digital computer game.
Sorry you can´t play this. ▶▶▶▶▶
More Info: ⏬⏬⏬
https://www.uvlist.net/game-242332-Carmonette
https://apps.dtic.mil/sti/tr/pdf/AD0204089.pdf
Song: Cocktail Lounge - Dyalla
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¡SUSCRIBE! Carmonette - (1953)](https://i.ytimg.com/vi/qXqd0DGBAQk/mqdefault.jpg)
![Space Race [ATARI] - Arcade - (1973)
Space Race is an arcade game developed by Atari, Inc. and released on July 16, 1973. It was the second game by the company after Pong (1972), which marked the beginning of the commercial video game industry. In the game, two players each control a rocket ship, with the goal of being the first to move their ship from the bottom of the screen to the top. Along the way are asteroids, which the players must avoid. Space Race was the first racing arcade video game and the first game with a goal of crossing the screen while avoiding obstacles.
you can donwload the emulator here:
http://adamulation.blogspot.com/
Light Sting de Kevin MacLeod está autorizado la licencia Creative Commons Attribution (https://creativecommons.org/licenses/by/4.0/)
Fuente: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100433
Artista: http://incompetech.com/
Future City Funk de Bad Snacks está autorizado la licencia Creative Commons
Creative Venus:
https://www.youtube.com/channel/UCuidUC7GvuA1jkP2nc-1qGA
Amazing power point projects Space Race [ATARI] - Arcade - (1973)](https://i.ytimg.com/vi/r4WNzJ755Vs/mqdefault.jpg)

![Tornado Baseball [Midway] - Arcade - (1976) ⚾
Name: Tornado Baseball
Developer: Midway
Year: 1976
Simulation/ Emulation/ Playable: Available
Platform: Arcade
⭐
✅ Description✅
Tornado Baseball is a baseball arcade game which was released by Midway Games in 1976; it runs on an Intel 8080 microprocessor (running at 1.9968 MHz), and was one of the first baseball games to have a lot of players on the field simultaneously. As with Gun Fight, this is a two-player title, and both players will play on the same $0.25 - the pitching player must use one 8-way joystick to select one of eight different pitches, while using a second 2-way joystick, to move the outfielders left and right. The batting player, however, may only use one button to swing his bat; both players will also be using the same set of controls, and they will have to shift left or right every time three outs occur. The number of innings you will receive for one coin depends on how the cabinet is set, but if it is less than nine, you will have to insert another coin if you want to continue with the remaining ones.
This is the first game in the Midway Baseball series. It was followed up by three sequels: Double Play (1977), Extra Inning (1978), and Extra Bases (1980) (the last of which was presented in colour, given that it ran on Midways Astrocade hardware); because Extra Bases also came in a cocktail cabinet as opposed to an upright, the screen would flip to face the pitching player each time three outs occurred.
Description:
https://strategywiki.org/wiki/Tornado_Baseball
Images taken from here:
https://gamesdb.launchbox-app.com/games/images/39733-tornado-baseball
https://www.arcade-museum.com/Videogame/tornado-baseball
Part o the video taken from here:
Channel: TNT Amusements Inc
https://www.youtube.com/watch?v=26LLVZre_9k
Channel: Joes Classic Video Games
https://www.youtube.com/watch?v=Ak8bZ_KGg5I
More Info: ⏬⏬⏬
https://strategywiki.org/wiki/Tornado_Baseball
https://techgraphs.fangraphs.com/a-short-history-of-video-game-baseball-tornado-baseball/
Song: Beyond - Patrick Patrikios
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🎮 https://www.youtube.com/@videogamemusichistoryproject Tornado Baseball [Midway] - Arcade - (1976) ⚾](https://i.ytimg.com/vi/rf5zth5J0WE/mqdefault.jpg)