Uploaded April 2022 | Updated September 2026, 2 weeks ago
You read the title correctly. Skyth managed to put Mario from Super Mario 64 into Sonic Generations, complete with his proper moveset.
I guess this also acts as some sort of preview for an Xbox One/Series X|S button prompts mod I made for the game.
Skyth's channel - youtube.com/c/blueskythlikesclouds
Mod link - gamebanana.com/mods/368411
Other mod used:
- Better FXPipeline by Skyth - gamebanana.com/mods/50765
HMM Codes used:
- Right stick camera code by Skyth and Ahremic
- Full-resolution Planar/Distortion effects by Luig
- Force S-Rank by brianuuu (forgot to turn it off for the video)
- Locked 60fps by Sktyth and M&M
- Shadow bias to 0.0002 by Skyth
also nintendo please don't sue me or anything plz i beg u
You read the title correctly. Skyth managed to put Mario from Super Mario 64 into Sonic Generations, complete with his proper moveset.
I guess this also acts as some sort of preview for an Xbox One/Series X|S button prompts mod I made for the game.
Skyth's channel - youtube.com/c/blueskythlikesclouds
Mod link - gamebanana.com/mods/368411
Other mod used:
- Better FXPipeline by Skyth - gamebanana.com/mods/50765
HMM Codes used:
- Right stick camera code by Skyth and Ahremic
- Full-resolution Planar/Distortion effects by Luig
- Force S-Rank by brianuuu (forgot to turn it off for the video)
- Locked 60fps by Sktyth and M&M
- Shadow bias to 0.0002 by Skyth
also nintendo please don't sue me or anything plz i beg u
![[OLD] Sonic Forces (PC) Mod Showcase #67 - Eggmans Facility Reimagined
Mod by Brandon Jones - https://gamebanana.com/maps/203192 [OLD] Sonic Forces (PC) Mod Showcase #67 - Eggmans Facility Reimagined](https://i.ytimg.com/vi/pTs0GSjpKXs/mqdefault.jpg)
![[OLD] Sonic Unleashed (Wii) in Wireframe mode!
Played on the Dolphin Emulator. [OLD] Sonic Unleashed (Wii) in Wireframe mode!](https://i.ytimg.com/vi/qHAtCdZ2JS4/mqdefault.jpg)


![[OLD] Sonic Forces Overclocked - Demo 1 Update
Mod by Overclocked Team.
This update adds new voice clips and fixes some issues present in the initial release.
Download: https://gamebanana.com/maps/204247 [OLD] Sonic Forces Overclocked - Demo 1 Update](https://i.ytimg.com/vi/r65M1hZU3wo/mqdefault.jpg)



![[OLD] Sonic Lost World (PC) Mod Showcase #3 - Improvement Mod
Mod by Showin - https://gamebanana.com/gamefiles/8237
This mod makes Sonic faster, and some levels were modified (I did Frozen Factory Zone 3 since the pinball sections were removed.) [OLD] Sonic Lost World (PC) Mod Showcase #3 - Improvement Mod](https://i.ytimg.com/vi/sY8SZuGQm7o/mqdefault.jpg)

![[OLD] Sonic Forces (PC) - Generations Crisis City (WIP #2)
Changes from the last video:
- Shadow range has been improved.
- Heat distortion has been added.
- Platforms have been changed so you can now stomp/boost on them properly.
- More enemies.
- The rest of the objects in the quickstep section have been added.
- Minor material improvements
Stuff to do next:
- Get GI ported
- Make the RFL file even closer to the Gens incarnation of the stage
- Try to get the blend materials to work without the blue vertex colors interfering
- Edit collision so the lava can hurt the player
- Model swap the roadbarrier and roadcone gismos to the ones seen in Generations
CREDITS:
Me - Terrain/object placement/uv anim/spline/music porting, cubemap
PTKickass - GensToForces Level Converter
SWS90 - GensToForces Setdata Converter
Skyth - Several tools to make Sonic Forces modding possible (such as SFPac)
Radfordhound - HedgeLib, ForcesPathImporter/Exporter [OLD] Sonic Forces (PC) - Generations Crisis City (WIP #2)](https://i.ytimg.com/vi/ssVqCnliDbk/mqdefault.jpg)