[OLD] Sonic Forces (PC) - Generations Crisis City (WIP #2) @FusionDragonoid
[OLD] Sonic Forces (PC) - Generations Crisis City (WIP #2)  @FusionDragonoid
Uploaded September 2019 | Updated September 2026, 1 week ago
Changes from the last video:
- Shadow range has been improved.
- Heat distortion has been added.
- Platforms have been changed so you can now stomp/boost on them properly.
- More enemies.
- The rest of the objects in the quickstep section have been added.
- Minor material improvements

Stuff to do next:
- Get GI ported
- Make the RFL file even closer to the Gens incarnation of the stage
- Try to get the blend materials to work without the blue vertex colors interfering
- Edit collision so the lava can hurt the player
- Model swap the roadbarrier and roadcone gismos to the ones seen in Generations

CREDITS:
Me - Terrain/object placement/uv anim/spline/music porting, cubemap
PTKickass - GensToForces Level Converter
SWS90 - GensToForces Setdata Converter
Skyth - Several tools to make Sonic Forces modding possible (such as SFPac)
Radfordhound - HedgeLib, ForcesPathImporter/Exporter
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[OLD] Sonic Forces (PC) - Generations Crisis City (WIP #2)

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