Uploaded January 2022 | Updated September 2026, 1 week ago
Played on the DuckStation emulator with a widescreen hack and a patch so the game can run at 60hz instead of 50hz.
A song that mysteriously made it to the vinyl release of the game's soundtrack in 2020. It's a nice song and all but why did they leave it out of the game? There was more than enough space for it to fit on the game's CD, but still.
As a result, the song was essentially rendered unplayable in-game until August 2020, when MrTimotei made a bin/cue file so that it can actually be played in-game.
So yeah. I was originally going to do this on an actual PS3 (which has the game on it), but my brother moved out back in October, taking said console with him. I had to settle with using the DuckStation emulator as a result, and it does a nice job with running the game.
Also, this is the first video where my Xbox Series X|S controller is used. Got it for this laptop of mine because it natively supports XInput, and has a lot better compatibility than the DualShock 4 I've used since 2018.
If I can figure out how to make custom bin/cue images (my laptop doesn't have a disc drive which makes things difficult sometimes) then I might be able to do a series where I play songs from different video games in Vib-Ribbon.
With all that said, happy 2022. I turn 20 this year as well.
MrTimotei's bin/cue file can be found here - youtube.com/watch?v=Jd7Ac3is8a4
DuckStation website - duckstation.org
Vib-Ribbon by Masaya Matsuura and Laugh & Peace
© 1999-2022 Sony Interactive Entertainment Inc.
Played on the DuckStation emulator with a widescreen hack and a patch so the game can run at 60hz instead of 50hz.
A song that mysteriously made it to the vinyl release of the game's soundtrack in 2020. It's a nice song and all but why did they leave it out of the game? There was more than enough space for it to fit on the game's CD, but still.
As a result, the song was essentially rendered unplayable in-game until August 2020, when MrTimotei made a bin/cue file so that it can actually be played in-game.
So yeah. I was originally going to do this on an actual PS3 (which has the game on it), but my brother moved out back in October, taking said console with him. I had to settle with using the DuckStation emulator as a result, and it does a nice job with running the game.
Also, this is the first video where my Xbox Series X|S controller is used. Got it for this laptop of mine because it natively supports XInput, and has a lot better compatibility than the DualShock 4 I've used since 2018.
If I can figure out how to make custom bin/cue images (my laptop doesn't have a disc drive which makes things difficult sometimes) then I might be able to do a series where I play songs from different video games in Vib-Ribbon.
With all that said, happy 2022. I turn 20 this year as well.
MrTimotei's bin/cue file can be found here - youtube.com/watch?v=Jd7Ac3is8a4
DuckStation website - duckstation.org
Vib-Ribbon by Masaya Matsuura and Laugh & Peace
© 1999-2022 Sony Interactive Entertainment Inc.

![[OLD] Sonic Lost World (PC) Mod Showcase #3 - Improvement Mod
Mod by Showin - https://gamebanana.com/gamefiles/8237
This mod makes Sonic faster, and some levels were modified (I did Frozen Factory Zone 3 since the pinball sections were removed.) [OLD] Sonic Lost World (PC) Mod Showcase #3 - Improvement Mod](https://i.ytimg.com/vi/sY8SZuGQm7o/mqdefault.jpg)

![[OLD] Sonic Forces (PC) - Generations Crisis City (WIP #2)
Changes from the last video:
- Shadow range has been improved.
- Heat distortion has been added.
- Platforms have been changed so you can now stomp/boost on them properly.
- More enemies.
- The rest of the objects in the quickstep section have been added.
- Minor material improvements
Stuff to do next:
- Get GI ported
- Make the RFL file even closer to the Gens incarnation of the stage
- Try to get the blend materials to work without the blue vertex colors interfering
- Edit collision so the lava can hurt the player
- Model swap the roadbarrier and roadcone gismos to the ones seen in Generations
CREDITS:
Me - Terrain/object placement/uv anim/spline/music porting, cubemap
PTKickass - GensToForces Level Converter
SWS90 - GensToForces Setdata Converter
Skyth - Several tools to make Sonic Forces modding possible (such as SFPac)
Radfordhound - HedgeLib, ForcesPathImporter/Exporter [OLD] Sonic Forces (PC) - Generations Crisis City (WIP #2)](https://i.ytimg.com/vi/ssVqCnliDbk/mqdefault.jpg)
![[OLD] Sonic Forces (PC) Mod Showcase #55 - Glyphic Canyon
Mod by Knuxfan24 - https://gamebanana.com/maps/202572 [OLD] Sonic Forces (PC) Mod Showcase #55 - Glyphic Canyon](https://i.ytimg.com/vi/sw2sHA98q10/mqdefault.jpg)


![[OLD] Sonic Forces (PC) Mod Showcase #56 - Grand Metropolis
Mod by Infinite Force - https://gamebanana.com/maps/202631
Curved Female Body by Kyari - https://gamebanana.com/skins/159865
Master Sword over Lightning Wispon by me - https://gamebanana.com/skins/165632
I decided to use my brothers custom character for this video for some reason. Theres also a lot of framerate drops too.
Also, (insert joke about Grand Metropolis here). [OLD] Sonic Forces (PC) Mod Showcase #56 - Grand Metropolis](https://i.ytimg.com/vi/ufdy6n9NCfk/mqdefault.jpg)

![[OLD] Sonic Forces (PC) Mod Showcase #59 - Next-Gen Shadow
Mod by NyonDX, PixelSonic101 and Shadowth117 - https://gamebanana.com/skins/167765 [OLD] Sonic Forces (PC) Mod Showcase #59 - Next-Gen Shadow](https://i.ytimg.com/vi/uqQtIWngRUQ/mqdefault.jpg)
