Uploaded April 2022 | Updated September 2026, 2 weeks ago
Title is exactly what you'd expect. I ported the PS3 button prompts to the PC version of Sonic Generations. Even swapped the voice clips so they mention the PS3 ones instead of the Xbox 360 ones. The tutorial videos have also been updated to reflect this.
I thoroughly tested this mod out to make sure I didn't miss anything, and sure enough, I got everything! After correcting multiple oversights, of course. This also meant I played through the entire game beginning to end, and 100%'d it all along the way.
Music - Image of hero (from Phantasy Star Online Episode I & II)
Get it here: nexusmods.com/sonicgenerations/mods/6
Skyth created PackCPK, which is what I used to unpack the PS3 version's CPK's (and the PC ones so I could make this mod). It can be found in SkythTools - github.com/blueskythlikesclouds/SkythTools
Skyth's YouTube channel - youtube.com/c/blueskythlikesclouds
Radfordhound created HedgeArcPack, which is what I used to pack/unpack the files. It is part of HedgeLib, which can be found here - github.com/Radfordhound/HedgeLib
Radfordhound's YouTube channel - youtube.com/c/Radfordhound
Title is exactly what you'd expect. I ported the PS3 button prompts to the PC version of Sonic Generations. Even swapped the voice clips so they mention the PS3 ones instead of the Xbox 360 ones. The tutorial videos have also been updated to reflect this.
I thoroughly tested this mod out to make sure I didn't miss anything, and sure enough, I got everything! After correcting multiple oversights, of course. This also meant I played through the entire game beginning to end, and 100%'d it all along the way.
Music - Image of hero (from Phantasy Star Online Episode I & II)
Get it here: nexusmods.com/sonicgenerations/mods/6
Skyth created PackCPK, which is what I used to unpack the PS3 version's CPK's (and the PC ones so I could make this mod). It can be found in SkythTools - github.com/blueskythlikesclouds/SkythTools
Skyth's YouTube channel - youtube.com/c/blueskythlikesclouds
Radfordhound created HedgeArcPack, which is what I used to pack/unpack the files. It is part of HedgeLib, which can be found here - github.com/Radfordhound/HedgeLib
Radfordhound's YouTube channel - youtube.com/c/Radfordhound
![[OLD] Sonic Adventure 2 Battle (PC) Mod Showcase #1 - Emerald Coast
Mod by MainMemory - http://sonichacking.org/entry/68
HD GUI SA2 Edition by SPEEPSHighway - https://gamebanana.com/guis/34355
Dreamcast Characters Pack by End User - https://gamebanana.com/wips/48797 [OLD] Sonic Adventure 2 Battle (PC) Mod Showcase #1 - Emerald Coast](https://i.ytimg.com/vi/KggJ1KfU-ns/mqdefault.jpg)
![[OLD] Sonic Forces in-engine cutscenes but Sonic is replaced with Shadow
Inspired by Sonic Centrals Shadow over Sonic mod - https://www.youtube.com/watch?v=9JNG17h0my0
This video took a long time to render. [OLD] Sonic Forces in-engine cutscenes but Sonic is replaced with Shadow](https://i.ytimg.com/vi/L8IKAakfg6Q/mqdefault.jpg)




![[OLD] Sonic Lost World (PC) - Windmill Isle Act 1 Proof-of-Concept
One day, I was bored, so I wanted to try doing a basic terrain import of Windmill Isle Act 1 to Sonic Lost World. Thankfully it wasnt hard too hard to do, but some terrain models kept crashing the game, so I had to remove several of them. Some materials dont work as intended either, such as the Blend shaders. I also doubt Ill finish this as well.
Credits:
Me - Terrain import, object placement, spline porting, music porting, GI porting
Team Unleashed - Original assets (https://www.youtube.com/watch?v=LBE2EFNQoEo)
Skyth - SkythTools (gensMaterial2SLW and GIA Cropper were used) (https://github.com/blueskythlikesclouds/SkythTools) and SonicAudioTools (https://github.com/blueskythlikesclouds/SonicAudioTools)
Radfordhound - HedgeArcPack (https://github.com/Radfordhound/HedgeLib)
Discord Server: https://discord.gg/hq3TSPT [OLD] Sonic Lost World (PC) - Windmill Isle Act 1 Proof-of-Concept](https://i.ytimg.com/vi/O-KdFN9UBN4/mqdefault.jpg)
![Sonic Forces (PC) - Apotos Entrance Field [Release]
Mod download: https://www.nexusmods.com/sonicforces/mods/28
This is something that I had been working on and off on since at least May 9, 2022, if not longer. Essentially its a port of the Apotos Entrance Field from Sonic Unleashed.
It also acted as the testing grounds stage for when I had to test out model/animation imports during the development of Sonic Forces Overclocked.
All materials now utilize PBR, and I made sure the scene effect data was as close to Sonic Unleasheds scene effect data as I was able to get. May not be 100% accurate, but yeah. Some values have also been copied over from later Sonic games, such as Frontiers and Shadow Generations (primarily for the directional shadows and ambient occlusion).
Baked lightmaps/shadowmaps have also been ported from Sonic Unleashed as well, though the light-field had to be baked manually. So there may be some inaccuracies here and there.
Seeing as Ive gotten the stage to the best I can possibly get it to be, Ive decided to release what Ive got. Feel free to take photos and such with the FreeCam mod or DevTools, or even use it as a starting point for another mod if you want.
Tool credits:
@Radfordhound - HedgeArcPack, HedgeEdit
@blueskythlikesclouds - HedgeGI, ModelConvertingTools, SonicAudioTools, RFL Templates
@samothethief - SonicGLVL (used to extract Unleashed terrain and convert Unleashed setdata to Gens format)
@starwarssonic90 - Generations to Forces setdata converter Sonic Forces (PC) - Apotos Entrance Field [Release]](https://i.ytimg.com/vi/OGkb1Xcrk2E/mqdefault.jpg)
![[OLD] Sonic Forces (PC) Mod Showcase #71 - Game Land
Mod by SWS90 - https://www.youtube.com/watch?v=JCQ_MdzT3Ss [OLD] Sonic Forces (PC) Mod Showcase #71 - Game Land](https://i.ytimg.com/vi/OKnVtURxpq8/mqdefault.jpg)

![[OLD] Sonic Forces (PC) - Windmill Isle Act 1 (WIP #4)
Changes since last video:
-Due to some complaints, the invisible dash panels and jump board after the loop have been removed.
-The gismos can now be moved. Its the closest well get to them being able to break.
-Ambient sound has been added (Thanks to Beatz!)
CREDITS:
originalname923 - Objects, gismos, grindrail spline, skybox
Me - Cubemap, autorun/quickstep triggers, getting the gismos to show up and move around
Beatz - GI porting, water, misc RFL editing and ambient sound
PTKickass - GensToForces Level Converter
ĐeäTh - ForcesGISMEditor
Team Unleashed - Terrain and object placement from the Unleashed Project Mod
Freedoman - World map text for Apotos (replacing City, not shown in video) [OLD] Sonic Forces (PC) - Windmill Isle Act 1 (WIP #4)](https://i.ytimg.com/vi/PGz_Faj32Ks/mqdefault.jpg)