Uploaded July 2026 | Updated September 2026, 2 weeks ago
Mod download: nexusmods.com/sonicfrontiers/mods/28
Pretty much what you'd expect: it's a mod that ports the Switch terrain into the PC version of Sonic Frontiers. Lower-poly terrain, lower-res textures, and pared back post-processing.
Like in the previous video for the Shadow Generations version of the mod, I show off some gameplay with the mod. Not too noticeable in Cyber Space, but it's definitely noticeable in the Open Zones.
I will admit though, I'm largely used to the Switch version's assets as that's actually my most played console version of the game (it's actually my #2 most played game on the Switch/Switch 2, only behind Pokemon Shield). The port may be rough compared to the other versions (especially in handheld mode), but I still find it fairly impressive that they were able to make the game work on there. I am going to be getting the Switch 2 version soon though. Not sure when, but yeah.
Also side note: I actually filmed about an hour's worth of footage, but about half of that didn't make the cut for this video.
Music used for open zone segments:
Kronos Island segment: Monkey Island (from Super Monkey Ball: Step & Roll)
Ares Island segment: Lagoon City Zone Act 2 (from Sonic Superstars)
Chaos Island segment: Deep Core (from Sonic Rush Adventure)
Rhea Island segment: Terminal Velocity (from Sonic Colors DS)
Ouranos Island segment: Image of hero (from Phantasy Star Online)
Tool credits:
@blueskythlikesclouds - NeedleTextureStreamingPackage tool (part of SkythTools: github.com/blueskythlikesclouds/SkythTools)
@Radfordhound - HedgeArcPack tool (part of HedgeLib: github.com/Radfordhound/HedgeLib)
If you like the work I do, feel free to donate: ko-fi.com/fusiondragonoid
Mod download: nexusmods.com/sonicfrontiers/mods/28
Pretty much what you'd expect: it's a mod that ports the Switch terrain into the PC version of Sonic Frontiers. Lower-poly terrain, lower-res textures, and pared back post-processing.
Like in the previous video for the Shadow Generations version of the mod, I show off some gameplay with the mod. Not too noticeable in Cyber Space, but it's definitely noticeable in the Open Zones.
I will admit though, I'm largely used to the Switch version's assets as that's actually my most played console version of the game (it's actually my #2 most played game on the Switch/Switch 2, only behind Pokemon Shield). The port may be rough compared to the other versions (especially in handheld mode), but I still find it fairly impressive that they were able to make the game work on there. I am going to be getting the Switch 2 version soon though. Not sure when, but yeah.
Also side note: I actually filmed about an hour's worth of footage, but about half of that didn't make the cut for this video.
Music used for open zone segments:
Kronos Island segment: Monkey Island (from Super Monkey Ball: Step & Roll)
Ares Island segment: Lagoon City Zone Act 2 (from Sonic Superstars)
Chaos Island segment: Deep Core (from Sonic Rush Adventure)
Rhea Island segment: Terminal Velocity (from Sonic Colors DS)
Ouranos Island segment: Image of hero (from Phantasy Star Online)
Tool credits:
@blueskythlikesclouds - NeedleTextureStreamingPackage tool (part of SkythTools: github.com/blueskythlikesclouds/SkythTools)
@Radfordhound - HedgeArcPack tool (part of HedgeLib: github.com/Radfordhound/HedgeLib)
If you like the work I do, feel free to donate: ko-fi.com/fusiondragonoid
![[OLD] Sonic Forces (PC) - Infinity Gauntlet Sonic v1 Release
Download: https://gamebanana.com/skins/170060
Special thanks to Ichigo for helping me with the materials!!
Oh, and thanks to LandyRS for the NRM/PRM textures for Sonic himself - https://www.youtube.com/watch?v=3SYAbqikEXM
Other mods used:
Master Sword over Lightning Wispon by me - https://gamebanana.com/skins/165632
Extended Null Space by Infinite Force - https://gamebanana.com/maps/200626 [OLD] Sonic Forces (PC) - Infinity Gauntlet Sonic v1 Release](https://i.ytimg.com/vi/bo80_5Ne-Eo/mqdefault.jpg)


![[OLD] Sonic Forces (PC) - Future Flash Sonic Mod Release
Mod download: https://gamebanana.com/skins/171719
KR1SHN9 did the model editing. I simply ported him into the game. Also I apologize for the audio being out of sync. I really dont feel like having to re-render this entire video, as it took a long time than normal (as I rendered it at 4K for testing purposes).
Other mod used:
Sky Sanctuary by Infinite Force - https://gamebanana.com/maps/205554 [OLD] Sonic Forces (PC) - Future Flash Sonic Mod Release](https://i.ytimg.com/vi/cNAoSBLQMio/mqdefault.jpg)

![[OLD] Sonic Forces (PC) - Windmill Isle Act 1 WIP #2
Quite a few things have changed from the previous video.
- The windmills are present, cast shadows, and animate!
- It is now possible to beat the level without having to use the FreeCam mod!
- The loop has been fixed so you go the same speed as you would in 3D.
- The quickstep section has been updated so you go a bit slower (for more time to react), and a camera has been added.
- The corkscrews autorun trigger has been added.
Stuff that still needs to get done:
- Add the rest of the gismos (and ensure that they break)
- Redo the GI.
- Add water.
CREDITS:
originalname923 - Objects, gismos, grindrail spline, skybox
Me - GI porting, cubemap, autorun/quickstep triggers
PTKickass - GensToForces Level Converter
Team Unleashed - Terrain and object placement from the Unleashed Project Mod
Freedoman - World map text for Apotos (replacing City, not shown in video) [OLD] Sonic Forces (PC) - Windmill Isle Act 1 WIP #2](https://i.ytimg.com/vi/dLzNWkyGQiQ/mqdefault.jpg)


![[OLD] Sonic Forces (PC) - Windmill Isle Act 1 WIP #3
Changes since the last video:
- The GI has been redone and water has been added! (HUGE thanks to Beatz for that!)
- The rest of the gismos have been added!
- All gismos cast and receive shadows!
STUFF TO DO:
- Make sure the gismos break
- Polish the level
CREDITS:
originalname923 - Objects, gismos, grindrail spline, skybox
Me - Cubemap, autorun/quickstep triggers, getting the gismos to show up
Beatz - GI porting, water and misc RFL editing
PTKickass - GensToForces Level Converter
ĐeäTh - ForcesGISMEditor
Team Unleashed - Terrain and object placement from the Unleashed Project Mod
Freedoman - World map text for Apotos (replacing City, not shown in video) [OLD] Sonic Forces (PC) - Windmill Isle Act 1 WIP #3](https://i.ytimg.com/vi/dccYC55PNtY/mqdefault.jpg)
![[OLD] Sonic Forces (PC) Mod Showcase #53 - Luminous Forest Reimagined
Mod by Brandon Jones - https://www.youtube.com/watch?v=yziOzh mH8 [OLD] Sonic Forces (PC) Mod Showcase #53 - Luminous Forest Reimagined](https://i.ytimg.com/vi/dqdS-6ZSQSo/mqdefault.jpg)
![[OLD] Sonic Adventure DX (PC 2004) Mod Showcase #1 - Seaside Hill
Mod by Kell - https://gamebanana.com/gamefiles/6688 [OLD] Sonic Adventure DX (PC 2004) Mod Showcase #1 - Seaside Hill](https://i.ytimg.com/vi/eG6C1HVlaX8/mqdefault.jpg)