[OLD] Sonic Forces (PC) - Windmill Isle Act 1 WIP #2 @FusionDragonoid
[OLD] Sonic Forces (PC) - Windmill Isle Act 1 WIP #2  @FusionDragonoid
Uploaded June 2019 | Updated September 2026, 1 week ago
Quite a few things have changed from the previous video.

- The windmills are present, cast shadows, and animate!
- It is now possible to beat the level without having to use the FreeCam mod!
- The loop has been fixed so you go the same speed as you would in 3D.
- The quickstep section has been updated so you go a bit slower (for more time to react), and a camera has been added.
- The corkscrew's autorun trigger has been added.

Stuff that still needs to get done:
- Add the rest of the gismos (and ensure that they break)
- Redo the GI.
- Add water.

CREDITS:
originalname923 - Objects, gismos, grindrail spline, skybox
Me - GI porting, cubemap, autorun/quickstep triggers
PTKickass - GensToForces Level Converter
Team Unleashed - Terrain and object placement from the Unleashed Project Mod
Freedoman - World map text for Apotos (replacing City, not shown in video)
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[OLD] Sonic Forces (PC) - Windmill Isle Act 1 WIP #2

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