Uploaded June 2019 | Updated September 2026, 1 week ago
Quite a few things have changed from the previous video.
- The windmills are present, cast shadows, and animate!
- It is now possible to beat the level without having to use the FreeCam mod!
- The loop has been fixed so you go the same speed as you would in 3D.
- The quickstep section has been updated so you go a bit slower (for more time to react), and a camera has been added.
- The corkscrew's autorun trigger has been added.
Stuff that still needs to get done:
- Add the rest of the gismos (and ensure that they break)
- Redo the GI.
- Add water.
CREDITS:
originalname923 - Objects, gismos, grindrail spline, skybox
Me - GI porting, cubemap, autorun/quickstep triggers
PTKickass - GensToForces Level Converter
Team Unleashed - Terrain and object placement from the Unleashed Project Mod
Freedoman - World map text for Apotos (replacing City, not shown in video)
Quite a few things have changed from the previous video.
- The windmills are present, cast shadows, and animate!
- It is now possible to beat the level without having to use the FreeCam mod!
- The loop has been fixed so you go the same speed as you would in 3D.
- The quickstep section has been updated so you go a bit slower (for more time to react), and a camera has been added.
- The corkscrew's autorun trigger has been added.
Stuff that still needs to get done:
- Add the rest of the gismos (and ensure that they break)
- Redo the GI.
- Add water.
CREDITS:
originalname923 - Objects, gismos, grindrail spline, skybox
Me - GI porting, cubemap, autorun/quickstep triggers
PTKickass - GensToForces Level Converter
Team Unleashed - Terrain and object placement from the Unleashed Project Mod
Freedoman - World map text for Apotos (replacing City, not shown in video)


![[OLD] Sonic Forces (PC) - Windmill Isle Act 1 WIP #3
Changes since the last video:
- The GI has been redone and water has been added! (HUGE thanks to Beatz for that!)
- The rest of the gismos have been added!
- All gismos cast and receive shadows!
STUFF TO DO:
- Make sure the gismos break
- Polish the level
CREDITS:
originalname923 - Objects, gismos, grindrail spline, skybox
Me - Cubemap, autorun/quickstep triggers, getting the gismos to show up
Beatz - GI porting, water and misc RFL editing
PTKickass - GensToForces Level Converter
ĐeäTh - ForcesGISMEditor
Team Unleashed - Terrain and object placement from the Unleashed Project Mod
Freedoman - World map text for Apotos (replacing City, not shown in video) [OLD] Sonic Forces (PC) - Windmill Isle Act 1 WIP #3](https://i.ytimg.com/vi/dccYC55PNtY/mqdefault.jpg)
![[OLD] Sonic Forces (PC) Mod Showcase #53 - Luminous Forest Reimagined
Mod by Brandon Jones - https://www.youtube.com/watch?v=yziOzh mH8 [OLD] Sonic Forces (PC) Mod Showcase #53 - Luminous Forest Reimagined](https://i.ytimg.com/vi/dqdS-6ZSQSo/mqdefault.jpg)
![[OLD] Sonic Adventure DX (PC 2004) Mod Showcase #1 - Seaside Hill
Mod by Kell - https://gamebanana.com/gamefiles/6688 [OLD] Sonic Adventure DX (PC 2004) Mod Showcase #1 - Seaside Hill](https://i.ytimg.com/vi/eG6C1HVlaX8/mqdefault.jpg)
![[OLD] Sonic Forces (PC) - Generations Crisis City v1.0 Release
Download - https://www.nexusmods.com/sonicforces/mods/8/
CREDITS:
Me - Terrain/object placement/uv anim/spline/music/GI porting, cubemap
PTKickass - GensToForces Level Converter
SWS90 - GensToForces Setdata Converter
Skyth - Several tools to make Sonic Forces modding possible (such as SFPac)
Radfordhound - HedgeLib, ForcesPathImporter/Exporter [OLD] Sonic Forces (PC) - Generations Crisis City v1.0 Release](https://i.ytimg.com/vi/eYiK-EUAbSo/mqdefault.jpg)
![[OLD] Sonic Generations (PC) Mod Showcase #18 - Metal Harbor
Mod by TheDaguar - https://twitter.com/TheDaguar/status/1064266868096147456
Real Unleashed Junichi Kanemaru Voice by Mario Tainaka - https://www.youtube.com/watch?v=XyhfuDpmOyw [OLD] Sonic Generations (PC) Mod Showcase #18 - Metal Harbor](https://i.ytimg.com/vi/f-krIdm-q1M/mqdefault.jpg)
![Sonic Racing: CrossWorlds (PC) - Vehicon [Transformers Prime] Mod Release
Mod download: https://www.nexusmods.com/sonicracingcrossworlds/mods/60
This one was created shortly after LupinRed, but I held off of release until Ichiban Kasuga was officially made playable. As with Percival, hes intentionally designed to look like he came right out of the Transformers Prime DS game.
Also, if youre wondering why the mods internal name is SteveTheVehicon, its because the Transformers fanbase gave the name to one when Prime was airing, and it kinda stuck.
As for my thoughts on Transformers Prime (the show), I watched that one at the start of the year and really enjoyed the show, slow pacing at points aside. Honestly I wonder why I slept on that show for so long.
Anyways Blizzard Valley has one of the best themes in this game. Sonic Racing: CrossWorlds (PC) - Vehicon [Transformers Prime] Mod Release](https://i.ytimg.com/vi/fC-rIRVAU0I/mqdefault.jpg)


![[OLD] Sonic Forces (PC) Mod Showcase #74 - Space Revival
Mod by SuperSonicThomas - https://gamebanana.com/wips/50383
I had to use the freecam to skip the QTE since if you do so as a tag team, your controls get locked up. This is also my first video to use the nVidia GeForce overlay for recording. [OLD] Sonic Forces (PC) Mod Showcase #74 - Space Revival](https://i.ytimg.com/vi/g6gyHeIxKaI/mqdefault.jpg)