Uploaded August 2018 | Updated September 2026, 2 weeks ago
This game is interesting conceptually, but feels poorly executed. For starters, there don't seem to be any slope physics whatsoever. Sonic's speed isn't affected by slopes at all, and you can't climb up steep slopes, regardless of speed.
The idea of having each level be based around completing specific objectives is interesting, but the only objective in this demo's level is to collect blue crystal scattered about, which gets tedious quickly. Graphics-wise, the game pretty much looks like your standard UE4 game. Not much to comment on here.
Overall, the game is good in concept, but sloppily executed.
This game is interesting conceptually, but feels poorly executed. For starters, there don't seem to be any slope physics whatsoever. Sonic's speed isn't affected by slopes at all, and you can't climb up steep slopes, regardless of speed.
The idea of having each level be based around completing specific objectives is interesting, but the only objective in this demo's level is to collect blue crystal scattered about, which gets tedious quickly. Graphics-wise, the game pretty much looks like your standard UE4 game. Not much to comment on here.
Overall, the game is good in concept, but sloppily executed.










