Uploaded February 2018 | Updated September 2026, 2 weeks ago
So here's the second version of my Alpha/ Beta Sunset Height partial restoration mod. I've fixed and improved several things from the previous version, such as the QTE in Park Avenue. There's a full list of changes below.
Changes:
Fully fixed the QTE
Added goals to the ends of the playable areas in the beta Sunset Heights maps.
I'm also working on basically adapting the alpha Sunset Heights object layout to fit the final Sunset Heights' terrain. I finished the 3d section of the level for this version of the mod.
Download: drive.google.com/drive/folders/1SXGtOZndFlWCJddFoq_QTMqyRrWVNDaC?usp=sharing
Credits:
Credit goes to:
Skyth for making SFPac
Radfordhound for developing HedgeEdit and the original HedgeModManager
thesupersonic16 for making the Forces-compatible fork of HedgemodManager
codenamegamma for making the Forces cheat table
CornflakeRush for making the Modern Sonic Physics Tweaks mod
So here's the second version of my Alpha/ Beta Sunset Height partial restoration mod. I've fixed and improved several things from the previous version, such as the QTE in Park Avenue. There's a full list of changes below.
Changes:
Fully fixed the QTE
Added goals to the ends of the playable areas in the beta Sunset Heights maps.
I'm also working on basically adapting the alpha Sunset Heights object layout to fit the final Sunset Heights' terrain. I finished the 3d section of the level for this version of the mod.
Download: drive.google.com/drive/folders/1SXGtOZndFlWCJddFoq_QTMqyRrWVNDaC?usp=sharing
Credits:
Credit goes to:
Skyth for making SFPac
Radfordhound for developing HedgeEdit and the original HedgeModManager
thesupersonic16 for making the Forces-compatible fork of HedgemodManager
codenamegamma for making the Forces cheat table
CornflakeRush for making the Modern Sonic Physics Tweaks mod










