Uploaded November 2016 | Updated September 2026, 2 weeks ago
This is "Sonic 1 (16-bit): Master Edition IV – Final Phase" (true REV00). It is a ROM hack of the original "Sonic 1 (16-bit)". The hack was created by VegaLTE, powered by TheBlad768.
"Master Edition" music version download:
mediafire.com/file/lsxd92n5h39tued/Sonic+1+-+Master+Edition+lV+-+Final+Phase.bin
NOTE: This is the false REV00 (modified spike damage behavior). Download to true REV00 (original spike damage behavior) is strictly prohibited.
Original music version download:
mediafire.com/file/jpcu0dq6j1of5hm/Sonic+1+-+Master+Edition+lV+-+Final+Phase+%28O.M%29.bin
NOTE: This is the false REV00 (modified spike damage behavior). Download to true REV00 (original spike damage behavior) is strictly prohibited.
This hack is very hard. However, it's actually easier than "Sonic 2 (16-bit): Master Edition 3" and "Sonic 3 & Knuckles: Master Edition 2". But it still puts your skills to the limit. If you're an expert of the original "Sonic 1 (16-bit)", then by all means, give this hack a go! If you aren't, don't play this hack, unless you want to get frustrated very easily.
With that said, every level of this hack will be shown. This can be called a guide/walkthrough.
Save states were used to practice certain parts that were very hard and extremely hard to get by. Save states were only used at the beginning of each level.
About the music being 'out of tune' in this hack, it's SUPPOSED to be like that! It was mostly for changed levels that are very hard (or very chaotic)!
To view the playlist of the entire hack, click on this link:
youtube.com/playlist?list=PL8H4noaCcU1jlm5O-83Dqi1NRK-f6yEgG
Zones & Acts:
Zone 1: Green Hill
- Act 1
- Act 2
Zone 2: Marble
- Act 1
- Act 2
Zone 3: Spring Yard
- Act 1
- Act 2
This is "Sonic 1 (16-bit): Master Edition IV – Final Phase" (true REV00). It is a ROM hack of the original "Sonic 1 (16-bit)". The hack was created by VegaLTE, powered by TheBlad768.
"Master Edition" music version download:
mediafire.com/file/lsxd92n5h39tued/Sonic+1+-+Master+Edition+lV+-+Final+Phase.bin
NOTE: This is the false REV00 (modified spike damage behavior). Download to true REV00 (original spike damage behavior) is strictly prohibited.
Original music version download:
mediafire.com/file/jpcu0dq6j1of5hm/Sonic+1+-+Master+Edition+lV+-+Final+Phase+%28O.M%29.bin
NOTE: This is the false REV00 (modified spike damage behavior). Download to true REV00 (original spike damage behavior) is strictly prohibited.
This hack is very hard. However, it's actually easier than "Sonic 2 (16-bit): Master Edition 3" and "Sonic 3 & Knuckles: Master Edition 2". But it still puts your skills to the limit. If you're an expert of the original "Sonic 1 (16-bit)", then by all means, give this hack a go! If you aren't, don't play this hack, unless you want to get frustrated very easily.
With that said, every level of this hack will be shown. This can be called a guide/walkthrough.
Save states were used to practice certain parts that were very hard and extremely hard to get by. Save states were only used at the beginning of each level.
About the music being 'out of tune' in this hack, it's SUPPOSED to be like that! It was mostly for changed levels that are very hard (or very chaotic)!
To view the playlist of the entire hack, click on this link:
youtube.com/playlist?list=PL8H4noaCcU1jlm5O-83Dqi1NRK-f6yEgG
Zones & Acts:
Zone 1: Green Hill
- Act 1
- Act 2
Zone 2: Marble
- Act 1
- Act 2
Zone 3: Spring Yard
- Act 1
- Act 2
![Donkey Kong Country [GBA] SR - Funkys Fishing 4 [101%]
My 101% speedrun tutorial of Funkys Fishing 4 in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Crab patterns:
After the story cutscene, the crab pattern starts. It depends on how fast or slow the levels are cleared along with text skipping. The more one speedruns this category, the more the speedrunner will see some fishing patterns. Regardless, the RNG is still involved in them. In a casual playthrough, it can be random whether the crab shows up or not.
Funkys Fishing 4:
If the crab didnt appear in the previous mini-game, then theres a chance it will appear in this one. Since theres no way to speed this up, this can be the best time to catch the crab.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Funkys Fishing 4 [101%]](https://i.ytimg.com/vi/yOPuFmGTYbE/mqdefault.jpg)

![Donkey Kong Country [GBA] SR - Orang-utan Gang [101%]
My 101% speedrun tutorial of Orang-utan Gang in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Level starting:
Use the vine below to determine when to cartwheel.
Klaptrap:
Normally, in the SFC version, rolling/cartwheeling behind a Klaptrap results in taking a hit. But in the GBA version, rolling/cartwheeling behind a Klaptrap results in that enemy getting defeated.
After Klaptrap:
Be sure to cartwheel immediately afterwards.
Letter O approaching:
Cartwheeling over an abyss and jumping up fully while getting the letter O is faster.
Expresso the Ostrich:
Expresso is a bit slower in the GBA version than he was in the SFC version. The gliding physics are different from the SFC version, but he is still quite useful. He is required to go into Bonus Room #1, as well as getting a picture along the way. While approaching Bonus Room #2, Expresso is dismounted.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Orang-utan Gang [101%]](https://i.ytimg.com/vi/y_tBMb7JWXo/mqdefault.jpg)
![Donkey Kong Country [GBA] SR - Croctopus Chase [101%]
My 101% speedrun tutorial of Croctopus Chase in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Swimming physics:
The swimming physics are different from the SFC version. In the GBA version, just holding Left or Right on the D-Pad isnt enough to go fast. The run/roll/cartwheel button has to be used too. And even then, swimming horizontally is slower in this version. Also, swimming up is way different from the SFC version. In the GBA version, Donkey and Diddy can swim up way faster, even when holding Down on the D-Pad.
Picture in narrow tunnel between two Barrel Cannons:
The screen-scrolling trick is done to delay the spawning of the 2nd Croctopus in order to get the picture faster.
Enguarde the Swordfish:
Enguarde is useful for most of the level. The physics are different from the SFC version, but he is still useful. In the GBA version, its actually faster to get Enguarde. In the SNES version, Enguarde would be skipped.
Last Croctopus section:
After triggering the last Croctopus, be very careful not to go up too soon, as that would result in getting caught in the left wall.
Be sure to go to Candy and Cranky after this level.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Croctopus Chase [101%]](https://i.ytimg.com/vi/ye5Mm6q1Rkw/mqdefault.jpg)
![Tomb Raider: The Last Revelation [PS] - Cambodia FMV
Cambodia FMV of Tomb Raider: The Last Revelation for the PlayStation. Tomb Raider: The Last Revelation [PS] - Cambodia FMV](https://i.ytimg.com/vi/yhGxFVCSoNs/mqdefault.jpg)
![Donkey Kong Country [GBA] SR - Candys Dance Studio 3 [101%]
My 101% speedrun tutorial of Candys Dance Studio 3 in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Candys Dance Studio 3:
In the GBA version, playing Candys dancing mini-game (as well as getting Perfect rating [1 Hit allowed]) is required to get 101%.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Candys Dance Studio 3 [101%]](https://i.ytimg.com/vi/ytC8tNUAtz8/mqdefault.jpg)

![Donkey Kong Country [GBA] SR - Boss Dumb Drum [101%]
My 101% speedrun tutorial of Boss Dumb Drum in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Dumb Drum is different from the SFC version. Every time he is hit with a TNT Barrel, he spawns 2 enemies. Wait until he attacks by landing, then hit him with a TNT Barrel. If he is hit with a TNT Barrel before landing, his hitbox will still be there, even when he spawns 2 enemies. So try not to be too hasty. There is RNG involved. The RNG is on the spawning TNT Barrel. Depending on where it spawns, frames can either be saved or lost.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Boss Dumb Drum [101%]](https://i.ytimg.com/vi/z07UX3Hq4kE/mqdefault.jpg)