Uploaded November 2016 | Updated September 2026, 2 weeks ago
This is "Sonic 1 (16-bit): Master Edition IV – Final Phase" (true REV00). It is a ROM hack of the original "Sonic 1 (16-bit)". The hack was created by VegaLTE, powered by TheBlad768.
"Master Edition" music version download:
mediafire.com/file/lsxd92n5h39tued/Sonic+1+-+Master+Edition+lV+-+Final+Phase.bin
NOTE: This is the false REV00 (modified spike damage behavior). Download to true REV00 (original spike damage behavior) is strictly prohibited.
Original music version download:
mediafire.com/file/jpcu0dq6j1of5hm/Sonic+1+-+Master+Edition+lV+-+Final+Phase+%28O.M%29.bin
NOTE: This is the false REV00 (modified spike damage behavior). Download to true REV00 (original spike damage behavior) is strictly prohibited.
This hack is very hard. However, it's actually easier than "Sonic 2 (16-bit): Master Edition 3" and "Sonic 3 & Knuckles: Master Edition 2". But it still puts your skills to the limit. If you're an expert of the original "Sonic 1 (16-bit)", then by all means, give this hack a go! If you aren't, don't play this hack, unless you want to get frustrated very easily.
With that said, every level of this hack will be shown. This can be called a guide/walkthrough.
Save states were used to practice certain parts that were very hard and extremely hard to get by. Save states were only used at the beginning of each level.
About the music being 'out of tune' in this hack, it's SUPPOSED to be like that! It was mostly for changed levels that are very hard (or very chaotic)!
To view the playlist of the entire hack, click on this link:
youtube.com/playlist?list=PL8H4noaCcU1jlm5O-83Dqi1NRK-f6yEgG
Zones & Acts:
Zone 1: Green Hill
- Act 1
- Act 2
Zone 2: Marble
- Act 1
- Act 2
Zone 3: Spring Yard
- Act 1
- Act 2
Zone 4: Labyrinth
- Act 1
- Act 2
Zone 5: Star Light
- Act 1
- Act 2
Zone 6: Scrap Brain
- Act 1
- Act 2
This is "Sonic 1 (16-bit): Master Edition IV – Final Phase" (true REV00). It is a ROM hack of the original "Sonic 1 (16-bit)". The hack was created by VegaLTE, powered by TheBlad768.
"Master Edition" music version download:
mediafire.com/file/lsxd92n5h39tued/Sonic+1+-+Master+Edition+lV+-+Final+Phase.bin
NOTE: This is the false REV00 (modified spike damage behavior). Download to true REV00 (original spike damage behavior) is strictly prohibited.
Original music version download:
mediafire.com/file/jpcu0dq6j1of5hm/Sonic+1+-+Master+Edition+lV+-+Final+Phase+%28O.M%29.bin
NOTE: This is the false REV00 (modified spike damage behavior). Download to true REV00 (original spike damage behavior) is strictly prohibited.
This hack is very hard. However, it's actually easier than "Sonic 2 (16-bit): Master Edition 3" and "Sonic 3 & Knuckles: Master Edition 2". But it still puts your skills to the limit. If you're an expert of the original "Sonic 1 (16-bit)", then by all means, give this hack a go! If you aren't, don't play this hack, unless you want to get frustrated very easily.
With that said, every level of this hack will be shown. This can be called a guide/walkthrough.
Save states were used to practice certain parts that were very hard and extremely hard to get by. Save states were only used at the beginning of each level.
About the music being 'out of tune' in this hack, it's SUPPOSED to be like that! It was mostly for changed levels that are very hard (or very chaotic)!
To view the playlist of the entire hack, click on this link:
youtube.com/playlist?list=PL8H4noaCcU1jlm5O-83Dqi1NRK-f6yEgG
Zones & Acts:
Zone 1: Green Hill
- Act 1
- Act 2
Zone 2: Marble
- Act 1
- Act 2
Zone 3: Spring Yard
- Act 1
- Act 2
Zone 4: Labyrinth
- Act 1
- Act 2
Zone 5: Star Light
- Act 1
- Act 2
Zone 6: Scrap Brain
- Act 1
- Act 2
![Donkey Kong Country [GBA] SR - Boss Dumb Drum [101%]
My 101% speedrun tutorial of Boss Dumb Drum in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Dumb Drum is different from the SFC version. Every time he is hit with a TNT Barrel, he spawns 2 enemies. Wait until he attacks by landing, then hit him with a TNT Barrel. If he is hit with a TNT Barrel before landing, his hitbox will still be there, even when he spawns 2 enemies. So try not to be too hasty. There is RNG involved. The RNG is on the spawning TNT Barrel. Depending on where it spawns, frames can either be saved or lost.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Boss Dumb Drum [101%]](https://i.ytimg.com/vi/z07UX3Hq4kE/mqdefault.jpg)