Uploaded November 2013 | Updated September 2026, 1 week ago
1. A cool timesaver in the Hall of Doors. Normally, when you go from the Menhir Hills to the Marshes of Awakening, you have to wait for Rayman to jump on a bunch of lilypads and logs before you can make him jump into the level. Using this trick, you can enter the Marshes faster. First, put the cursor on the Sanctuary of Water and Ice and wait for Rayman to cross the bridge. Start moving back toward the Menhir Hills, then immediately turn around and start moving toward the Bayou. Rayman will still be running across the bridge as if you were going to the Menhir Hills. Keep the cursor moving and press A as soon as it passes the Bayou. Because Rayman was delayed on the bridge, he'll still be on solid ground and you can jump directly to the Marshes of Awakening.
2. If you move quickly, you can get to a certain platform in the Cave of Bad Dreams without having to wait. The key is to get a good jump from the second purple lum in the room.
3. A small timesaver in Sanctuary of Rock and Lava. In the room with the first moving plant platform, ignore the lums and jump on the platform to make it start moving. Then jump off, get the lums, and jump back on. With this trick, the lums are "free", i.e. they take no time to get.
4. A strategy for getting all the lums in the walking shell section of the Iron Mountains. It's tough to come up with a good strategy here because the robot can be somewhat random. Faster strategies than the one shown here are possible, but this one seems to strike the right balance between speed and consistency.
1. A cool timesaver in the Hall of Doors. Normally, when you go from the Menhir Hills to the Marshes of Awakening, you have to wait for Rayman to jump on a bunch of lilypads and logs before you can make him jump into the level. Using this trick, you can enter the Marshes faster. First, put the cursor on the Sanctuary of Water and Ice and wait for Rayman to cross the bridge. Start moving back toward the Menhir Hills, then immediately turn around and start moving toward the Bayou. Rayman will still be running across the bridge as if you were going to the Menhir Hills. Keep the cursor moving and press A as soon as it passes the Bayou. Because Rayman was delayed on the bridge, he'll still be on solid ground and you can jump directly to the Marshes of Awakening.
2. If you move quickly, you can get to a certain platform in the Cave of Bad Dreams without having to wait. The key is to get a good jump from the second purple lum in the room.
3. A small timesaver in Sanctuary of Rock and Lava. In the room with the first moving plant platform, ignore the lums and jump on the platform to make it start moving. Then jump off, get the lums, and jump back on. With this trick, the lums are "free", i.e. they take no time to get.
4. A strategy for getting all the lums in the walking shell section of the Iron Mountains. It's tough to come up with a good strategy here because the robot can be somewhat random. Faster strategies than the one shown here are possible, but this one seems to strike the right balance between speed and consistency.










