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Cheeseoman | Some Miscellaneous Donkey Kong 64 Stuff @cheeseoman | Uploaded July 2012 | Updated October 2024, 14 hours ago.
1. Fungi Forest lobby early with Tiny. First, I do a skid jump and backflip to get on top of the Angry Aztec lobby. Then, I do a skid jump, jump, and Pony Tail Twirl to get on top of DK's ear. After that, it's just simple slope climbing to get to the Fungi Forest lobby.

2. In my last video, I did quintuple storage with the barrels inside the barrel training barrel. RingRush reminded me of the room in Crystal Caves with six barrels, so here's sextuple storage.

3. With a well-timed kick, you can avoid Mr. Getout's attack. You can't finish the minigame even if you destroy the last barrel, though.

4. Get a Game Over in the credits. To do this, you first need to turn in some blueprints to give yourself extra time in Hideout Helm. I turned in 12, but I think 8 or so would be sufficient. Go to Hideout Helm, get the key, reset the game, and turn in the key (along with the Frantic Factory key) to make K. Rool's ship appear. Enter the K. Rool fight and exit to get rid of the long cutscene at the beginning, then reenter Hideout Helm to start the countdown. Use one of the out-of-bounds glitches, then make your way back to the entrance. Even though the door is closed, the loading zone is still there (I think Animeowzerz discovered this a while back). Leave, then enter the K. Rool battle when you have about 15 minutes left. Finish the battle with 2 minutes or less remaining. I cut out most of the battle, but I couldn't resist showing the part where K. Rool laughs at his own defeat in Round 3. The countdown will keep going for about 2 more minutes. When it runs out, you'll get a Game Over, even though you just beat the game.

5. Once the scene with K. Rool being tossed around in DK Isles is over, the countdown disappears and the credits proceed as usual.

The rest of the tricks in this video are old, but didn't have videos.

6. Get into the Strong Kong tunnel in Angry Aztec with the Rocketbarrel. Found by leftysheroes.

7. Before you gain the ability to dive, you can do what I call a "pseudo dive" in water that moves up and down. Wait until the water is at its lowest point, then enter first-person mode. When the water is high again, leave first-person mode and you'll be underwater. You can then swim normally. This is useful for leaving the training area without doing the training barrels or the Funky Weapons Glitch.

8. You can use the "swim through vertical walls" glitch on the wall between DK's room and Diddy's room in the five-room igloo in Crystal Caves. You can then enter any of the rooms. If you leave, you'll walk back through the bars. Found by leftysheroes.

9. Get into DK's room or Diddy's room in the five-room temple in Angry Aztec. Found by leftysheroes.

10. Get into the room with Lanky's blueprint in Angry Aztec without using the warp.
Some Miscellaneous Donkey Kong 64 StuffStatue DLTK 3:35A Few Rayman 2 TimesaversBug Fables Frozen Enemy Still MovesRayman 2: The Great Escape (N64) 100% Single-Segment 2:34:48

Some Miscellaneous Donkey Kong 64 Stuff @cheeseoman

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