Uploaded March 2018 | Updated September 2026, 2 weeks ago
When the text appears before the game save option, use cappy, and this causes time stop glitch to occur. In this state, no doors have hit boxes. But, activating a text box will cause time stop to end. NOTE: YOU CAN USE NORMAL DOORS IN TIME STOP SO LONG AS A TEXT BOX DOESN'T APPEAR
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Outro music by Brendan Horn
boyonastringmusic.bandcamp.com
When the text appears before the game save option, use cappy, and this causes time stop glitch to occur. In this state, no doors have hit boxes. But, activating a text box will cause time stop to end. NOTE: YOU CAN USE NORMAL DOORS IN TIME STOP SO LONG AS A TEXT BOX DOESN'T APPEAR
Don't forget to subscribe!
Follow me on twitter: https://twitter.pengu.space
Watch me on twitch: https://twitch.pengu.space
Check out my website: https:///pengu.space
Check out my vlogs:
youtube.com/channel/UCLkGlmta5k12ttoCjWBWcGQ
Outro music by Brendan Horn
boyonastringmusic.bandcamp.com
![SM64 Speed Conservation Tutorial [TAS]
tl;dr How to slide off a pole with speed:
Z (+ Desired Facing Angle) → Z+B → ??? → Profit
Here is a quick video by plush on exit angles:
https://youtu.be/1SW9YBPBz9w
Video bt Pannenkoek on speed conservation:
https://youtu.be/LhXONwmKZDI
Speed is basically conserved from poles because your H.Speed is stored as H.Sliding Speed. When you first touch the ground, because Z is your first input, you are put immediately into a sliding state, to which your H.Speed is set as your H.Speed.
Dont forget to subscribe!
Follow me on Twitter: https://twitter.pengu.space
Watch me on Twitch: https://twitch.pengu.space
Check out my website: https:///pengu.space
Check out my vlogs:
https://www.youtube.com/channel/UCLkGlmta5k12ttoCjWBWcGQ
Outro music by Brendan Horn
http://www.boyonastringmusic.com SM64 Speed Conservation Tutorial [TAS]](https://i.ytimg.com/vi/OrwdulSc6cA/mqdefault.jpg)





![MIPS Clip [Demonstration]
This video is for visual demonstrative purposes on https://ukikipedia.net/
This is a Tool-Assisted Demonstration of the MIPS clip performed in speedruns.
The shown method involves a more difficult method of clipping the 2nd door, the 30 Star Bowser door. An alternative to jumping into the door, you can use the same method as clipping the first door in the right corner of the door. MIPS Clip [Demonstration]](https://i.ytimg.com/vi/RKPr6ofIINA/mqdefault.jpg)



![[RTA] [PAL] Super Mario 64 - 16 Star Speedrun (2811)
This is my first speedrun in about a year.
I am surprised to get sub 30 on my first attempt.
Very bad run; good considering it is my first time speedrunning in 12 months
Big Mistakes:
1. Didnt reset console
2. Failed Lakitu Skip
3. Movement throughout the entire run #rusty
4. Failed at bird strats hardcore
5. End of BitDW was anti swag
6. Talon strat was no strat
7. I cannot MIPS ever
8. Swimming + Camera in DDD is nope
9. Missed so many bowser throws
Overall:
I am sure next time I time myself, I will PB, but like, ehh. I used to be sub 25 last year. So its nothing too good.
Bring on the next run!
With a little practice, I will be back in it at sub 25 like I used to be!!! [RTA] [PAL] Super Mario 64 - 16 Star Speedrun (2811)](https://i.ytimg.com/vi/RYMLUDMvbFo/mqdefault.jpg)