SM64 TAS BLJ, 0-Input BLJ, and PBLJ Tutorial @TimeTravelPenguinTAS
SM64 TAS BLJ, 0-Input BLJ, and PBLJ Tutorial  @TimeTravelPenguinTAS
Uploaded October 2016 | Updated September 2026, 2 weeks ago
This tutorial does not cover SBLJ or low ceiling BLJ

0-input BLJ if you need more speed, or if you want to maximize optimization. PBLJ if you need more speed and if you don't have enough room to do a normal BLJ.

tl;dr notes:

• Final Speed (SPD) of BLJ is less that 0-input
• Final SPD of 0-input is less than PBLJ, so long as enough pause buffers were used.
• Execution time of BLJ and 0-input are generally the same, but there are situations where 0-input can be executed faster.
• BLJ can be beneficial over 0-input in minimal circumstances where maintaining a high SPD is not wanted.
• When you turn after performing a BLJ (esp. low ceiling BLJ), 0-input until 2 frames before Mario's SPD resets to 0 (usually 5 frames). This will minimize the amount of SPD you lose before you turn. In some situations, this is not a good idea, especially if you want to loose some SPD.

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Outro music by Brendan Horn
boyonastringmusic.bandcamp.com
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SM64 TAS BLJ, 0-Input BLJ, and PBLJ Tutorial

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