Kriller37 | SMB1 2-1 FPG Set Up (2 framerule save) @kriller3771 | Uploaded August 2020 | Updated October 2024, 5 days ago.
Shout outs to godly thumbnail
Niftski was the first person to get 2-1 fpg and save 2 framerules full level recently, and I didn't know that this could save 2 framerules. This made me want to find a set up for this, so I did.
The set up:
R+B the whole level, without ever slowing down or releasing right, then
0:23 - land up on top of this brick platform, and kill the piranha plant that this TAS does. Then jump to the single mushroom / brick block **with a 1 frame jump.** After that, run off that block and hold D+R as you fall onto the pipe, and then go back to just R+B after running off the pipe, but before landing. Then do a 1 frame jump the same frame this TAS does when bonking the spring, and then jump off the spring, and finish by doing pl8-1 style fpg. Depending on the pole inputs, this set up gets 2 - 3 frames remaining on the framerule with normal fpg, which means that you can also do SlowPG / jump a frame late on pole inputs and save the framerule with 0 frames to spare.
Alternative set up:
If (before any other part of the above set up) you do a mid air 1 frame right release before, or jump - hold D+R - jump the frame you land - back to R+B (like blazits pl8-1 set up but jumping the frame you land), then that makes the 1 frame jump onto the spring have a 3 frame window, instead of being frame perfect, and you still get D70 on all 3 frames. This set up is 2 frames slower, so gets 0-1 frames to spare on the framerule, meaning SlowPG would lose the framerule.
Additional information:
- The 2 places Mario shoots a fire ball at 0:23 are the 2 best spots I could find to kill that plant. If you don't kill at least one of the 2 goombas at 0:21, then shooting 2 fire balls at the plant like this TAS does will give lag, shooting 1 fire ball never will though.
- The reason it has to be a 1 frame jump onto the mushroom block is because of Y subpixels. Doing a 1 frame jump here makes it so Mario has a Y subpixel position that's effectively higher up, which makes him land on the pipe 1 frame later than he would most of the time, which is required for this set up to work.
- I originally thought the 'Alternative set up' could be done without the right release, until i realized that in my original TAS I accidentally released right for 1 frame early on in 2-1. Really sucks that the right release is required for that set up, or else that would be way easier, ... oh well.
Shout outs to godly thumbnail
Niftski was the first person to get 2-1 fpg and save 2 framerules full level recently, and I didn't know that this could save 2 framerules. This made me want to find a set up for this, so I did.
The set up:
R+B the whole level, without ever slowing down or releasing right, then
0:23 - land up on top of this brick platform, and kill the piranha plant that this TAS does. Then jump to the single mushroom / brick block **with a 1 frame jump.** After that, run off that block and hold D+R as you fall onto the pipe, and then go back to just R+B after running off the pipe, but before landing. Then do a 1 frame jump the same frame this TAS does when bonking the spring, and then jump off the spring, and finish by doing pl8-1 style fpg. Depending on the pole inputs, this set up gets 2 - 3 frames remaining on the framerule with normal fpg, which means that you can also do SlowPG / jump a frame late on pole inputs and save the framerule with 0 frames to spare.
Alternative set up:
If (before any other part of the above set up) you do a mid air 1 frame right release before, or jump - hold D+R - jump the frame you land - back to R+B (like blazits pl8-1 set up but jumping the frame you land), then that makes the 1 frame jump onto the spring have a 3 frame window, instead of being frame perfect, and you still get D70 on all 3 frames. This set up is 2 frames slower, so gets 0-1 frames to spare on the framerule, meaning SlowPG would lose the framerule.
Additional information:
- The 2 places Mario shoots a fire ball at 0:23 are the 2 best spots I could find to kill that plant. If you don't kill at least one of the 2 goombas at 0:21, then shooting 2 fire balls at the plant like this TAS does will give lag, shooting 1 fire ball never will though.
- The reason it has to be a 1 frame jump onto the mushroom block is because of Y subpixels. Doing a 1 frame jump here makes it so Mario has a Y subpixel position that's effectively higher up, which makes him land on the pipe 1 frame later than he would most of the time, which is required for this set up to work.
- I originally thought the 'Alternative set up' could be done without the right release, until i realized that in my original TAS I accidentally released right for 1 frame early on in 2-1. Really sucks that the right release is required for that set up, or else that would be way easier, ... oh well.