@kriller3771
  @kriller3771
Kriller37 | SMB1 2-1 FPG Set Up (2 framerule save) @kriller3771 | Uploaded August 2020 | Updated October 2024, 5 days ago.
Shout outs to godly thumbnail

Niftski was the first person to get 2-1 fpg and save 2 framerules full level recently, and I didn't know that this could save 2 framerules. This made me want to find a set up for this, so I did.

The set up:
R+B the whole level, without ever slowing down or releasing right, then
0:23 - land up on top of this brick platform, and kill the piranha plant that this TAS does. Then jump to the single mushroom / brick block **with a 1 frame jump.** After that, run off that block and hold D+R as you fall onto the pipe, and then go back to just R+B after running off the pipe, but before landing. Then do a 1 frame jump the same frame this TAS does when bonking the spring, and then jump off the spring, and finish by doing pl8-1 style fpg. Depending on the pole inputs, this set up gets 2 - 3 frames remaining on the framerule with normal fpg, which means that you can also do SlowPG / jump a frame late on pole inputs and save the framerule with 0 frames to spare.

Alternative set up:
If (before any other part of the above set up) you do a mid air 1 frame right release before, or jump - hold D+R - jump the frame you land - back to R+B (like blazits pl8-1 set up but jumping the frame you land), then that makes the 1 frame jump onto the spring have a 3 frame window, instead of being frame perfect, and you still get D70 on all 3 frames. This set up is 2 frames slower, so gets 0-1 frames to spare on the framerule, meaning SlowPG would lose the framerule.

Additional information:
- The 2 places Mario shoots a fire ball at 0:23 are the 2 best spots I could find to kill that plant. If you don't kill at least one of the 2 goombas at 0:21, then shooting 2 fire balls at the plant like this TAS does will give lag, shooting 1 fire ball never will though.
- The reason it has to be a 1 frame jump onto the mushroom block is because of Y subpixels. Doing a 1 frame jump here makes it so Mario has a Y subpixel position that's effectively higher up, which makes him land on the pipe 1 frame later than he would most of the time, which is required for this set up to work.
- I originally thought the 'Alternative set up' could be done without the right release, until i realized that in my original TAS I accidentally released right for 1 frame early on in 2-1. Really sucks that the right release is required for that set up, or else that would be way easier, ... oh well.
SMB1 2-1 FPG Set Up (2 framerule save)My First Maxout 999,999 Score in NES Tetris!!!! (with handcam + facecam)(rolling play style)SMB1 1-3 TAS Floor Clip Done RTA! (First Ever)pl8-1SMB2-J 6-1 Full FPG I DiscoveredFirst Ever Lightning 4-2 (segmented, big mario)SMB2-J Warpless TAS - Teaser Trailer*PB* SMB2J Any% Speedrun in 8:10.376Full FPG From the Right Side of the FlagpoleFirst 456 Pace Run to 8-4 dies to getting cheeped-2 Cheep Clip / Full FPG RTA Set Up (new strat!)

SMB1 2-1 FPG Set Up (2 framerule save) @kriller3771

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER