Uploaded July 2018 | Updated September 2026, 6 hours ago
An update to my previous video, I can finally dynamically update the overlay live when the CSS files are changed having to switch scenes! Before, I had to switch between scenes in order to update the overlay when a CSS file has changed.
This is a project I've been working on and off on for the past few months that I call the Smash Wii U Singles Overlay Manager.
My goal is to create a dynamically editable overlay for Super Smash Bros. Wii U Singles usable for any tournament streamer using HTML, CSS and C#.
And most important of all, it is open source and can be used by anyone for any Super Smash Bros. for Nintendo Wii U tournament!
You can also take the source code and build your own version with additional functionality. I will not accept any pull requests unless it fixes an important bug.
This is only the first release of this software, I will refine it a little bit more until I will move on to a Doubles overlay manager and an overlay manager for the upcoming Super Smash Bros. game for the Nintendo Switch.
Source code and instructions on how to use: https://github.com/Gogoku7/SmashWiiUS...
Follow me on Twitter to see how I progress with this project as well as other things I do in my free time: twitter.com/gogoku7
Contact me on Discord: C | Gogoku7 #5891
An update to my previous video, I can finally dynamically update the overlay live when the CSS files are changed having to switch scenes! Before, I had to switch between scenes in order to update the overlay when a CSS file has changed.
This is a project I've been working on and off on for the past few months that I call the Smash Wii U Singles Overlay Manager.
My goal is to create a dynamically editable overlay for Super Smash Bros. Wii U Singles usable for any tournament streamer using HTML, CSS and C#.
And most important of all, it is open source and can be used by anyone for any Super Smash Bros. for Nintendo Wii U tournament!
You can also take the source code and build your own version with additional functionality. I will not accept any pull requests unless it fixes an important bug.
This is only the first release of this software, I will refine it a little bit more until I will move on to a Doubles overlay manager and an overlay manager for the upcoming Super Smash Bros. game for the Nintendo Switch.
Source code and instructions on how to use: https://github.com/Gogoku7/SmashWiiUS...
Follow me on Twitter to see how I progress with this project as well as other things I do in my free time: twitter.com/gogoku7
Contact me on Discord: C | Gogoku7 #5891
![[Mario Kart 7] Something Legendary
A 12 minute YouTube video regarding Something Legendary in Mario Kart 7, that premiered 19:00 24 February 2019 CET!
Thanks for watching, it was great to see you all! Hope you enjoyed!!
Music credits:
Super Smash Bros. Brawl - Stickerbush Symphony (Nintendo)
Xenoblade Chronicles - Engage the Enemy (Nintendo)
Super Smash Bros. Melee - Mother (Nintendo)
Super Smash Bros. Melee - Earthbound (Nintendo)
Links:
Gogoku7s Rainbow Road 1:35.996: https://www.youtube.com/watch?v=ubw9O8TU_y8
Jacobs Bowsers Castle 1:56.786: https://www.youtube.com/watch?v C1tkdT8rr0 [Mario Kart 7] Something Legendary](https://i.ytimg.com/vi/Tcep3jBXDsg/mqdefault.jpg)


![[Mario Kart 7] Mario Circuit - 2:00.869 (Slick wheels) - Gogoku7
Not particularly awesome time, but some editing work that I can do thanks to the release of Miiverse, it is only a concept of how I want the few remaining future Time Trial videos to be.
Not a too solid run, corners arent perfectly tight, I used the wrong Shroomspot Lap 2 and 3? I fail at the spiral and hit the grass twice in Lap 3...
As for the SSMTs during the transitions of Laps:
Lap 1 to 2: Ive never done two SSMTs there, I think I did it okay.
Lap 2 to 3: No SSMTs there because I felt I was too far on the left, this happens a lot.
Finishing: Never tried a SSMT there either, I dont think I managed to save any time with it.
Yes, Red Monster wheels are faster, but also much more difficult, I cant keep up with this former World Record Ghost, no matter what.
Im tired, Im going to bed, uploading 1:27.141 on Maka Wuhu (No-Glitch) tomorrow when the PC is available. [Mario Kart 7] Mario Circuit - 2:00.869 (Slick wheels) - Gogoku7](https://i.ytimg.com/vi/UHuFQm6m-M8/mqdefault.jpg)





![[Super Smash Bros. for Wii U/3DS] Critique/feedback/skepticism/speculation/thoughts on the Ballot
Warning: Chunks of this video might just be an opinion that you may, or may not agree with.
Im an information engineer, which is essentially a software engineer, trained a little extra in project management, doing business and figuring out software requirements. So as someone who understands the technical side as well as the management and business side of something like the Smash Bros. Fighter Ballot, I immidiately wanted express some of my thoughts on what I think goes on behind the curtains with the Smash Bros. Fighter Ballot.
But, before I would make the video, I first wanted to have a quick discussion (which turned at least an hour long for some reason) with two of my professors to confirm and debunk some of my thoughts about researches similair to the Smash Bros. Fighter Ballot.
Unfortunately, I havent had the time to make a video recently, so I almost gave up on making this video because I was really late making it. The recent discovery of files for Ryu from Street Fighter and Roy from Fire Emblem gave me the motivation to finally record this when I had the time..
I dont know if this is substantial enough in any way to be shared in a forum thread on Reddit or SmashBoards for example, but if you watched this and felt like it is, feel free to share it over there.
PS: I forgot to make my point about the target audience of Super Smash Bros. I feel like the character they would want in Smash needs to appeal the most to their target audience, which is in my vision male teenagers, I might be wrong about this. It could also be that they want the character to appeal to the WIDEST audience. Thats up to debate for sure.
Thanks for watching, feel free to discuss what you think of the Smash Bros. Fighter Ballot and feel free to tell me about what you agree or disagree with in my video. [Super Smash Bros. for Wii U/3DS] Critique/feedback/skepticism/speculation/thoughts on the Ballot](https://i.ytimg.com/vi/Xb6k9_r2q7Y/mqdefault.jpg)
